New Multiple Industry question

WillPac

Willamette Pacific RR
When one sets up an industry using the above (a new addition to TRS2006, so I assume it's also in later versions), and you go to the products tab, there you set up the car that will the product will be loaded/unloaded from.

Although you actually have to choose ONE car that the industry will load/unload, it would make more sense to me if it brought up a list of car TYPES. I haven't tested them yet, but say I send a block of ice-cooled reefers to Pacific Fruit Company, which receives pallets of fruit from California, Washington and surrounding Oregon orchards. Will this fruit company, built using the new multiple industry, only load into the reefer that was selected in the Products tab? If so, can I add other reefers to this industry's load list? And does anyone know why only some of the cars show up as selectable (it only had three reefers available from the ten or so I have sitting in Brooklyn Yard)?
 
Let me see... Finally somebody (other than me, talks about this). If you set a multiple industry basic as in the old times, a product will load/unload from any car set to carry that product. Problem is that the list of products is restricted to what was available at that time (and those "industries" could not be moved independently up or down as some of the new multiple industries). So, you go through the set up and at the end you have a choice of cars that would load that particular commodity. You must set up the cars first, so they will show in the list. But as you have discovered, you can select only one car! So far there is no way around this, unless somebody knows the solution. I managed to solve the problem in a draconian way: Clone the commodity, change the name or add a number at the end of it (on LPG I made a new copy and re-named it to LPG1), then you set your cars to load LPG or LPG1), go to the industry and set everything with the new commodity and select the car accordingly. It works, but it would be much better if we could have a choice of several cars at the same time. Anyone, any comments?
 
I could not agree more. The only alternative is to use the Multiple Industry Basic which gives you a very restricted list of commodities that will load into any vehicle that will take them.

Selecting more than one vehicle to load a particular commodity would make the simulation much more realstic and give designers a lot more freedom.

The problem has not been resolved in 2009 or 2010.
 
I'm using MIN in TS2010 and you don't have to setup a particular car to handle a specific product. If you don't set that (leave it at none) then it'll load any car that can handle that product.

Setting a car to load a particular type of product is potentially useful in that the "time till empty" or "time till full" data apparently will show data based on how many car loads it'll take. (With the car and product selection I'm using, it doesn't actually get the right info for some reason so I don't use that.)

If you have multiple products and two similar but different types of cars, you should be able to use that to make sure that product A gets loaded on car types A while product B gets loaded on car types B. (In this case, "car type" means a specific entry based on the asset's username rather then a more general type like hopper or boxcar.)

Edit: To clarify the car types thing, if you have: BR 8T Cattle Wagon 1, BR 8T Cattle Wagon 2, IC Airslide Hopper 1, IC Airslide Hopper 2, and IC Airslide Hopper 3 then the list in MIN should be: BR 8T Cattle Wagon, IC Airslide Hopper.
 
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So, we have two answers: the one from Pware confirms what I said. But Will Pack says that after 06 we can set any car for as long as it carries the commodity. In 09 the car has to be set, or it will load nothing. Default is "none". Are we talking about the same asset here? I mean same MIN ? This should be investigated further.
 
Yes! It works: Set the car selector to none and for as long as that car loads the commodity, it will do it! Thank you a million for this. Because the MIN is somewhat hard to set, we got confused. I have re-set most of the MIN's and things will be much more interesting from now on. Too bad that Auran never clarified this after I asked several times. Again Thank you.
 
Yes! It works: Set the car selector to none and for as long as that car loads the commodity, it will do it! Thank you a million for this. Because the MIN is somewhat hard to set, we got confused. I have re-set most of the MIN's and things will be much more interesting from now on. Too bad that Auran never clarified this after I asked several times. Again Thank you.
So you can reset to the car choice to "none"? (I am at work right now and won't be able to test this for HOURS) :'( I was afraid I would have to delete each MIN and set up new ones.
 
That is right: Re-set it to "none" and "any" car (set for that commodity) will load. Auran should have been more careful labeling these titles. Instead of none it should say ANY. because of this, many people have been confused.
 
Yes you can. Click the image of the train car on the same screen (where it used to say no vehicle or something like that) and the selection box will pop up again. Then you can configure loads on a per-car basis. (You can even have 1 track load 3 different types of products onto 3 cars of the same type just by changing what products each car can carry.)

One thing to keep in mind, that had me confused for a bit, is that in some cases there exist multiple versions of a product (say 3 different versions of Barley) and in at least one case (20ft container) the icon is the same. I had trouble trying to get the track to load 20ft containers on a flat car 'cause the cars were setup with one product while the track and other cars were using the other product. :b (Both versions of 20ft container are built-in items on TS2010 and each have different KUIDs.) There's also 20ft containers (note the s on the end) but that has a different icon. Simplest solution is to add both 20ft container types to the track and then it'll load whatever the car uses.
 
One thing to keep in mind, that had me confused for a bit, is that in some cases there exist multiple versions of a product (say 3 different versions of Barley) and in at least one case (20ft container) the icon is the same. I had trouble trying to get the track to load 20ft containers on a flat car 'cause the cars were setup with one product while the track and other cars were using the other product. :b (Both versions of 20ft container are built-in items on TS2010 and each have different KUIDs.) There's also 20ft containers (note the s on the end) but that has a different icon. Simplest solution is to add both 20ft container types to the track and then it'll load whatever the car uses.
Oh joy, this is getting better with each response! So there are 3 types of barley? I DO have a barley factory in Woodburn, whose contents are to go to the Widmer Bros Brewery. Which is just across the main line from Willamette Containers, where you say there is more than one 20' container!

I think I will probably delete every engineer and driver rule I have set up and just run one train at a time to test all of these lurking industry trip-ups! :eek:
 
The barley types at least have different icons, so as long as the icons match you'll be fine. (I'm using the Bock Beer brewery in one of my routes and it uses one of the types of Barley.)

Barley <kuid2:30671:9110411:1>
Barley <kuid2:151900:100039:1>
Barley <kuid2:64577:910014:1>

The first Barley is used by BI2 Grain, Flour Mill 1, and the DLS item feedmill-coop.

The second Barley is used by the default items BarleyFactory and Bockbeer Brewery. (This is the one I'm using.)

The last one only seems to be used by wag cereal trans 1 <kuid2:64577:15013:1> which seems to use only custom products. The only other item I have that uses any of the products that car can handle is Bread factory <kuid2:50722:28050:1> which uses his flour. There are more duplicate products, and some products that are available in multiple forms. (For instance Flour is also available as "flour bags" and "Flour Bag Pallet.")

For the most part, the various products I've seen use different icons or names. The 20ft container is one notable exception. Personally, rather then deleting stuff I'd just check what products the industry objects you use take via View Dependencies in CMP. (View Dependent Assets can help doing things the other way around to figure out what objects use a particular product.)

Edit: Incidentally, there are two seemingly identical Seaports, but only one actually shows up. :) As far as 20ft container, the only things that use the non-Auran version are BR FFA and FFG flat cars in blue or black. No actual industries that I have use it. However it can be added to train cars, which is what happened to me.
 
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