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The config.txt file for that asset references an attachment point in the mesh file that doesn't exist. This happens alot with passenger cars that have long list of attachment points for the passengers to sit. What kuid asset is this problem in?
Bob
I downloaded Brisbane Four Motor Tramcar 400,<kuid2:108959:400:2>
into TRS2006 and it commited without errors. The mesh file has all of the attachment points. What version of Trainz are you using?
Bob
To fix it (please do not get up me Motorman) you have to change the mesh reference in the config file to the high detail mesh. This one does work.
Okay I will try that.
mesh-table {
default {
[COLOR=red]mesh "400 body/400 body.im"[/COLOR]
auto-create 1
effects {
destsign {
kind "texture-replacement"
texture "texture dest.texture"
}
}
}
mesh-table {
default {
[COLOR=red]mesh "400 body/400 body high.im"[/COLOR]
auto-create 1
effects {
destsign {
kind "texture-replacement"
texture "texture dest.texture"
}
}
}
Hello Trainz community. I have one question? What does "attachment must be found in mesh" means? o.o
Here is an extract from the config for this item. This is the original default mesh table.
You need to change only the red line to as follows:Code:mesh-table { default { [COLOR=red]mesh "400 body/400 body.im"[/COLOR] auto-create 1 effects { destsign { kind "texture-replacement" texture "texture dest.texture" } } }
NOTE: The line in the config is not red. Do not spell it wrong as it will bring up error flag after error flag. Also, the .im has to be in lower case otherwise CMP and Trainz will not recognise the mesh and bring up a "mesh not found" flag.Code:mesh-table { default { [COLOR=red]mesh "400 body/400 body high.im"[/COLOR] auto-create 1 effects { destsign { kind "texture-replacement" texture "texture dest.texture" } } }