Multliplayer UMR Summer TS12

I have downloaded the latest version and made sure all the dependences are installed which they are and i get the same message as displayed by nickelplateroad. It says that items are not built-in etc... Anyone know how to resolve?
 
Have you tried an extended database repair?

Due to it being a weekend in most places, it may be that the server's playing up again.

Shane
 
Hi folks

I just wanted to give you an update about how things are going. I know I said I'd have the "final" version released last week, but some things have come up. I know one of the biggest issues for MP users was that of the LOD-type grasses which are used extensively throughout the route. I wanted to address this issue before releasing the route. I've come up with two different solutions - not sure which one will be used yet. The first is replacing them with some of the JVC grass splines. They're not set up for LOD, and therefore will not "pop up" like the present ones do. The downside is that I feel they don't look as good as the other ones. As it sits presently, the route has been converted over to the JVC splines. The second option is already in motion. I've contacted Vendel, the creator of the FMA grass, and he has graciously offered to re-release the grass-spline pack for the later versions of trainz, which will NOT be LOD. The downside to this option is that I'm not sure when they'll be released. I've decided to give it a week or two, to see if they become available, and then I will use the original ones.

I've spent a LOT of time over the last week or so trying to troubleshoot and fix any "wrong" looking areas. Things that I've worked on are: ensuring all industry tracks are connected (including industries, stations, gates, waterplugs, turntables, etc), working on the aforementioned grass situation, replacing unnecessary signal gantries with track-side signals, and getting the humpyard working better, buy adding a few more retarders which keep the cars' speed in more control, and thus reducing derailments by "smashing". It should be noted that cars weighing under 12 tons seem to lose their momentum. As there are very few cars that weigh that little, I've just adjusted the weights of these "light" cars on my machine to 14 or 15 tons and they work fine.

Right now, I'm just doing a fly-over of the whole route to look for anything in particular that looks wrong. I thank you all for your patience, and hope that this version will solve the previously mentioned problems, and satisfy the needs for the MP users as well.

Hopefully in the next week or two the new version should be available. :wave:
 
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Thanks Neil. All of us that are currently involved in the multiplayer session greatly appreciate your time an effert in making this the session to play. Just had a report of a track disconnect at Millbury Water Column. If you could have a look please. Carl
 
Talking of grass, I have an intense dislike of it. If it was possible in the session, I would use a weedkilling train to get rid of it! On a serious note, there is so much of it in the sidings that in some places you can,t see the track during the hours of darkness. All you can see are the point switches sticking up through the grass which not only detracts from the enjoyment of the route but increases the likihood of a derailment as you as you can never be certain the switches are set for the track you are on. I would prefer not to have any grass at all but if we are going to be stuck with it, at least restrict it to a reasonable amount.I would much prefer to drive along a railway track as opposed to a grass field.
 
Latest Developments in Mmonti's Session. At about 03.40 AM UK time the camera session crashed. I think this is his base session although I,m not 100% sure. If this is the case we will have to wait for a restart. The other news is, Mmonti and Lewis have both been working hard and the latest version is expected to be availalable on the DLS in the next couple of days or so. Changes include, increasing the interactive Industries produce and consume rates amd changes to the rolling stock Fleet. More wagons can now carry woodchips. The green coke wagons can now carry something useful. Other wagons which either cannot carry anything or can,t carry any commodity in this session have been removed. Other wagons can now carry more commodities. Which reminds me. Lewis has been a busy boy! If you go to the sessions Teamspeak 3 Frequency and double click on "Trainz" it should open a link to the browser which contains lots of useful files which you can download. One of which is a list of Rolling Stock and what they can carry in the session. SAFETY WARNING. There is a section of broken track adjacent to the Water Column in Milbury, close to the Station. Trains can only arrive and depart from the station at the East, Ghoo Junction end. This should be corrected in the next route version.
 
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@ Hi Neil, I have news for you.

I have sent the upgraded grass splines to DLS today at 9.00 am GMT.
They basically look like the old assets but made by a new method so they work in TS2009 or higher Trainz version only. (Tested in TS10 and TS12 native mode.)
The only problem is that they have new kuids and they will NOT obsolete the old splines. I'm a little bit troubled with the old spline versions, not mentioned that some of them are built-in in TS10 and 12. From the other side, the DLS drop back the uploaded assets if they have obsolete-table regarding non-existing DLS-content. So I made an other cdp-package of the new grasses which WILL obsolete the old ones. This is totally same as the DLS version, except the config files. This version is available from here:


This will help you to upgrade your map and your multiplayer partners can download the new grasses from the DLS. I hope they will listed tomorrow or after.

Best regards
vendel
 
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@ Hi Neil, I have news for you.

I have sent the upgraded grass splines to DLS today at 9.00 am GMT.
They basically look like the old assets but made by a new method so they work in TS2009 or higher Trainz version only. (Tested in TS10 and TS12 native mode.)
The only problem is that they have new kuids and they will NOT obsolete the old splines. I'm a little bit troubled with the old spline versions, not mentioned that some of them are built-in in TS10 and 12. From the other side, the DLS drop back the uploaded assets if they have obsolete-table regarding non-existing DLS-content. So I made an other cdp-package of the new grasses which WILL obsolete the old ones. This is totally same as the DLS version, except the config files. This version is available from here:

http://speedy.sh/RA6Hj/FMA2-igrass-meshlib-obs-version.cdp

This will help you to upgrade your map and your multiplayer partners can download the new grasses from the DLS. I hope they will listed tomorrow or after.

Best regards
vendel

That's great news Vendel!!! Thank you so much for your effort. I am indeed grateful, and will keep an eye out for the new ones.

All the best,

neil
 
Update to my previous post. Mmonti,s latest version, which is 2.0 is now available on the DLS. Check out the 3 new boxcars in Smithville Yard. Impressive. You will find that a lot of the rolling stock can carry a greater range of commodities as well. See you in the session.
 
I've been trying to play this session for about a week now. Tried downloading the session, deleting and redownloading, checking all missing dependencies, updating all content...nothing. It still will not let me join the Fun Run nor the Summer Session v2. I can play the Base session without issues though so this tells me the route is working. Is there something I'm missing? Right now I have version 2 installed, all content updated and no missing dependencies. Here's a screenshot of the error I get.
http://i40.tinypic.com/24wrs4h.jpg
 
Can you please check if your build is 49922? If not, please go patch your version of TS12. Links to patches can be found in the TS12 forum.

Note that a new version is currently made available of the session, so you might just have been unlucky and have to re-download the very latest version.
 
The game is patched to 49922 already. I can delete the session and try one more time I suppose...

Update - ok, so I just deleted the session from my CM and redownloaded version 2.0. Still same error when I try to join the session.

Update 2 - Well, I did a database repair and re-updated my dependencies. That seemed to have fixed the problem!
 
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The game is patched to 49922 already. I can delete the session and try one more time I suppose...

Update - ok, so I just deleted the session from my CM and redownloaded version 2.0. Still same error when I try to join the session.

Update 2 - Well, I did a database repair and re-updated my dependencies. That seemed to have fixed the problem!


Glad you got it working hope to see you soon on there :)
 
Sorry to hear you can,t jointhe session. the current one has been running over 48 hours and is going well. It seems to be getting more popular by the day and is developing a cult following with the same faces logging in everyday. OK try this. First go to the DLS and drag the bottom version of neilsmiiths route to the download box and then Mmonti's latest version 2.0 amd press start when it finishes searching. When it resumes idle launch the game from the DLS window. Try and join the session. if this does not work go back to the DLS and do an extended database repair.
 
That' suck!! I tried to join session. It's not work alike above page 111. I has patched 49922. How do with me? PLEASE help!!


NKP

First off, a little better grammar might help us understand what your trying to say.

Second, delete the session and the route ether in game or in CMP. Then do an extended database repair. Then re-download the route and the session. Next make sure that both the session have all their asset's and that they are not open for edit. They will have a little icon with a hammer and wrench next to them if they are open open edit. If they are open commit them. Just click on them and press CTRL+M. After you have done that close out CMP and try joining the session.

That is what worked for me.
 
I don,t like repeating myself but i must agree 100% with Mouse. Are American railroads that neglected? There is so much grass in the sidings that it is difficult to distinguish the track to the point that it detracts from the enjoyment of the game. Mouse and I are not alone. Quite a few people have made adverse comments about the profusion of grass on the track. So I am requesting that neilsmith removes it in the next version.
 
I think we need to send robobert back to Trainz Kindergarten. For those of you who were on the session and TeamSpeak last night, you should already know that robobert derailed three consists due to overspeed. Luckily, the server crashed and kicked us all out of the session, so everything he derailed is back, and I think he was banned as well.

I'll try to get on later tonight to shunt one of the yards, but I'll be on TeamSpeak as listen-only. When I come on TeamSpeak, please have your chat window open to communicate with me at Palmer.
 
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