Why did someone answer this 2 year old thread anyway, I'm sure the OP has now found the missing asset over this length of time, or, are you still looking for it, Bob.......:hehe:
@ jordan412
kuid2:45324:50015:2 is a Blomberg M type bogey (black a) by Justin C on the jointedrail website, cannot remember which locomotive I obtained it from now though, sorry.
And your other error messages - Unable to load mesh file: 'gp59 norfolk southern 4610 sr green_shadow\gp59 norfolk southern 4610 sr green_shadow.pm'
This means that there is no shadow folder in your main package, you have to create a folder yourself, so, firstly find the pm file which is normally in the body folder and copy it, paste it into your 'new folder', change the file name from gp59 norfolk southern 4610 sr green_body.pm to gp59 norfolk southern 4610 sr green_shadow.pm and then make your 'new folder' name gp59 norfolk southern 4610 sr green_shadow and you should be able to commit the asset and the error message will disappear.
And also your error message - Unable to load primary texture 'sd70_body/numberboard.tga' for texture file 'sd70_body/numberboard-numberboardopacity.texture.txt'.
You need to look in the asset body folder, there should be a text document for the numberboard.txt, read what it says in the document, it may look like this -
Primary=numberboard.tga
Tile=st
you then have to create a .tga file, so, get one of the other .tga files from inside the folder, doesn't matter what the size is, a low number preferably, such as 1 / 3 / 5 kb, and then change the name of it to numberboard.tga and commit and your CMP should now recognise that there is a .tga file present.
Cheerz. ex-railwayman.