Major Tri State Area Project

The major tri state area project will mainly include the commuter railroads such as the Metro North Railroad and LIRR. It will have parts of the MTA subway system. Really, it will have some of the elevated portions of the subway. I don't think I will include underground portions.
 
The major tri state area project will mainly include the commuter railroads such as the Metro North Railroad and LIRR. It will have parts of the MTA subway system. Really, it will have some of the elevated portions of the subway. I don't think I will include underground portions.
Thank you for clearing that up. Best project I've seen on these forums in a while.
 
Thanks. I don't know if I would call it the best because I have seen projects better than mine. This is definitely a great project though. Now, I am just waiting for ULTRA to send me a new psu. I had to return the dead PSU. I wonder where I should start for the new Major Tri State Area Project. Maybe Manhattan would be the best place to start since most railroads in the tri state area begin their journey in Manhattan.
 
Good news everyone. My budget gaming computer is now finished. I finally got it up and running. Earlier, I went to Microcenter to pick up an operating system. I chose Windows 7 Home Premium 64 bit system builder. I must say, it beats Vista by a long shot. The good news is, my Major Tri State area project along with the Kawasaki M8 I am making in Sketchup should be worked on in a couple of days. I ordered Trainz 2010 Engineers Edition so it should be arriving in a couple of days. Man, I can't wait. The first computer I built on my own is actually pretty fast. Beats my Inspiron 1545 by lightyears. Well anywho, just thought I'd give a little update that my Trainz work is about to continue. Been doing a little bit of searching for better assets to use and looking at various screenshots to get an idea of a method for my route building. Stay tuned everyone.
 
Tomorrow I am getting Trainz 2010 and I want to ask a couple of questions and hear what some opinions from the trainz community. I have been looking around the forum lately looking at various screenshots such as the NS Pittsburgh line, Hudson River Route, and Northern Arizona route just so I get some ideas of how to build a better looking major tri state area. Now that I have a new desktop, I can build expand the route alot more compared to my laptop. I was also looking at this thread yesterday and have decided to configure my Major Tri State Area Project as Tbob said a year and a half ago,
"I'd suggest doing individual portions at a time, for example going north from 125th Street where you are now, up to Woodlawn Junction, the going on the New Haven Line, run up the Waterbury Branch and head north to Thomaston on the RMNE's trackage (although I wouldn't quite consider that the tri-state region as it's the 203 area code down there), do the New Canaan Branch, and do the Danbury Branch. From Danbury do the Beacon Line so you meet the Harlem Line at Towners and down to Fishkill, from there fill in the blanks on the Harlem and Hudson Lines (easier said than done, I know, haha) and finish the extensions north, (the Harlem to Wassaic, Danbury to Canaan or all the way to Pittsfield if you wanted, and Thomaston to Torrington), at that point you'd have most of the Metro-North territory covered along with the Housatonic Railroad and the Naugatuck Railroad."


Here are my questions and I would like to hear everyone's opinions so I can get a better idea of what to use.

1. Would there be a way to replace the MP track wood that is already on the Park Avenue stone masonry? I was thinking of a 3D track instead of using the old stlye MP track wood. Those were good tracks but mainly throughout this project, I am going to use tracks from Jointed Rail where there are lines that have revenue service. Maybe I can use the variety of Jeh wood tracks from the DLS for lines that are abandoned or lines used for only excursion trips or freight lines.

2. Would anyone know what each of the Metro North signals mean? I would like to start learning about the signals and the acronyms used such as "CP" to make the in cab experience realistic.

3. What kinds of trees and grass should I use? I have no experience with speedtreez. According to different threads around the forum, speedtreez seem to be better as far as fps and performace go as opposed to the older billboard style trees. Also, is it true that there are problems with the built in speed treez? Would Ultratreez and Pofigs speedtreez be good to use. To me, they look more like a tree from real life compared to the built in speedtreez. I'll probably give the built in ones a try just to see how they are.

4. What kind of roads should I use? I read a thread somewhere around the forums saying that Yarnish roads are better to use compared to the original YARN roads because they don't have invisible track.
 
If you had TS12, I would suggest studying Tume's Municipal Transit route if you want to make great cityscape areas. Also try cutting back on grass splines because in my opinion, they use up a lot of FPS. I am building a one baseboard route right now and I am using a lot of grass splines and frame rates dropped from 200-ish to 90-ish and I have a high end CPU. And I would suggest using JR Track ONLY as they have many versions with matching road ballasts. They are also easy on the frame rates and have rusted versions as well.
 
Thanks BlakeDooley. I do not have Trainz12. I should be getting Trainz 2010 in the mail tomorrow though. Would you know if Jointed Rail has rusted tracks in trainz 2010. I have seen some of their rusted track in trainz 2012 on youtube but for trainz 2009, when I downloaded all of their track, none of them were rusted.
 
CPU does matter, but GPU must be greater to sustain FPS. For example, if I use i7 3770K with nvidia 8600 GTS, that goes up only 40 FPS, while 670 FTW, it stays at 200 FPS minimum in highly detailed and at max settings

Also, somehow my TS11 copy contained these tracks and textures
15bc0f7899b9587ea05a06c348b2000c.jpg
 
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Would anyone know how to fix this problem. I was using Transdem and decided to get a DEM for Manhattan. I used the open street maps as a reference. I then imported the DEM into Trainz and gave it a run in surveyor. Here is what I got. Would anyone know how to fix this problem?

5802c3cf064fad0f91419807333c7753.png
 
I deleted the route. Then in the CMP, I turned "Enable hardware accelerated texture compression" off. After that, I went into Transdem and downloaded loaded the DEM for Manhattan and preparing it for trainz. After that, I imported the DEM to the CMP allowing me to use it in Trainz. The new has all of these colors. I wonder what the cause of this weird behavior in Trainz or Transdem could be.
 
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