I know this is going to annoy alot of people, the project is not dead or anything. It is put on hold for several weeks until I get my gaming computer up and running, along with all the drivers, updates, and all other things needed for windows 7. Along with that, the Kawasaki M8 that I am working on is put on hold until my new computer is up and running. Lately, I have been looking at many screenshots on the forum and I've been thinking about rebuilding the Major Tri State Area Project. It will still have the Metro North WOH, Metro North EOH, LIRR, Amtrak, NJT, CSX, BN, P&W, Housatonic Railroad, Shoreline East, ACES, and New England Railroads. Originally, I was thinking about having all of these railroads in one huge route. After doing some thinking, I then thought about how other computers would be able to handle such a huge route so I then thought about breaking it up into two sections. One portion of the Major Tri State Area Project will contain Metro North WOH Port Jervis (Main line), Pascack Valley line, Norfolk and Southern. That portion of the project will begin at Hoboken Terminal and end at the last stations on the line.
Now for the other portion of the Major Tri State Area Project, I will begin working at Grand Central Terminal and work my way up to Mott Haven Junction. Once that is done, I will begin working on Penn Station and make my way through the sunnyside yards working my way up to the Hellgate Bridge. The rest will be a suprise. I don't want to spoil everything.

. Below is steps on plan on taking to make this a great route.
1. Study Transdem a bit more. I know that I have a DEM with a reference map stiched to it from the mapping servers built withing Transdem but I would like to build and construct this more efficiently. I would like to somehow plan this in a way like the Reading and Northern Route was planned.
2. Once I understand Transdem a bit more, acquire the portions of the route I need and somehow acquire some sort of good quality orthoimagery that I can use as a reference to place down the tracks, roads, and rivers.
3. Once the route is in Trainz 2010, I plan to build the routes a bit differently than I have been used to building. I plan on using the old Chunky Mesh track, such as the built in HP and MP tracks, or Greenery tracks. I would like to make this a great looking route but also keep it friendly with the frame rates. The JR tracks look the best but I don't know how they are on turnouts, portions pop into view as you drive the train, and it looks brand new. The Chunky Mesh track have that look as if they were used so many times on the rails. Overall, I think the Chunky Mesh tracks are a good all around track as far as looks and performance goes.
4. For scenery, I would like to know what would be better. Mcguriel's treez from the DLS, Pofig's treez, speed treez, or the trees from the greenery website. I have never used treez before but Pofig's treez look great. How are they as far as performance and fps goes. Which tree would run great in Trainz 2010. I think Pofig's treez are used on the 2012 Reading and Northern Route.
5. Which roads would look better, YARN or Aashto.
6. For the final part, can someone please explain to me the different types of signals and speed limits used on train tracks.
:If anyone would like to share their route building methods, please share. I would like to make this a really good looking trainz route, but also make it in a way where the fps will stay high. The graphics card that my computer will be using is a Superclocked GTX 550Ti and the processor is an AMD Phenom II X4 965 Black edition. PSU an Ultra LSP 750W. Hard drive has 1TB with 7200RPM and 64MB cache, and the RAM is 8GB DDR3 Vengeance. Hopefully this will all run smooth on the Major Tri State Area Project.