justinroth
Well-known member
I have been working on a fictional route for a bit now (9 months), which is a combo of a few merged routes and alot of my own creation.  I have learned as I have gone along and find myself going back to redo alot of things and have come to a point where flatboard trees don't cut it.  Most of the route is relatively flat but I am doing some more hilly Pennsylvania type scenery and speed trees look so much better.  I don't see much of a difference with performance stats on screen, but basically I have entire hills covered almost to the point of not being able to see ground, which to me looks authentic ....my concern is continuing in this method for a couple miles to find that my gpu can't handle it 