shaneturner12
Tutorial Creator
Moderators - if I've put this in the wrong place, please put it in the right place for me.
Hi Trainzers,
Firstly, please bear with me on this, as it's the first time I've looked into the world of creating multiplayer-compatible routes and the associated MP sessions (all route activity I've been involved with so far is not multiplayer-compatible, even though I've been here for a while). I actually feel a bit embarrassed in asking these questions, but it's not an area I've dealt in properly until now.
I do have quite a few questions that those who actively get involved with MP routes/sessions may be able to answer. Note that I'm already familiar with the technical side like adding the Multiplayer Rule and uploading the route/session to the Download Station.
Here are the questions I'm pondering at the moment. You will notice that it's 'What's the general consensus' type questions, but individual comments are welcome.
1.What's the general consensus in terms of route size? Is there a minimum size for a route to be in order to be a reasonable multiplayer-compatible route?
2.What's the general consensus in terms of passenger stations (do other creators include passenger stations in their MP routes/sessions)?
3.What's the general consensus in terms of scenery - is more or less better? It's not one of the areas I get on particularly well with as my main WIP route is fairly plain in most areas apart from ground texturing.
4.What's the general consensus in terms of amount of industries? I know that there should be quite a few, but it's difficult to know how many to include.
5.What's the general consensus in terms of fictional/real locations? In my current WIP (non-MP) route, I do use real locations, but it does make things trickier.
6.What's the general consensus regarding prototypical/non-prototypical operations/track layout? The reason I ask this is because I find it difficult to keep things prototypical.
7.What's the general consensus regarding AI operations on a multiplayer session?
Any responses to any of the above questions are appreciated. In terms of build version, I'm using TS12 SP1 + HF1/2/3 (latest build).
Shane
P.S. This may surprise some, but I'm also no good at driving locomotives on Trainz. Hopefully this will not affect me in terms of Multiplayer on the creation (and hosting) side.
Hi Trainzers,
Firstly, please bear with me on this, as it's the first time I've looked into the world of creating multiplayer-compatible routes and the associated MP sessions (all route activity I've been involved with so far is not multiplayer-compatible, even though I've been here for a while). I actually feel a bit embarrassed in asking these questions, but it's not an area I've dealt in properly until now.
I do have quite a few questions that those who actively get involved with MP routes/sessions may be able to answer. Note that I'm already familiar with the technical side like adding the Multiplayer Rule and uploading the route/session to the Download Station.
Here are the questions I'm pondering at the moment. You will notice that it's 'What's the general consensus' type questions, but individual comments are welcome.
1.What's the general consensus in terms of route size? Is there a minimum size for a route to be in order to be a reasonable multiplayer-compatible route?
2.What's the general consensus in terms of passenger stations (do other creators include passenger stations in their MP routes/sessions)?
3.What's the general consensus in terms of scenery - is more or less better? It's not one of the areas I get on particularly well with as my main WIP route is fairly plain in most areas apart from ground texturing.
4.What's the general consensus in terms of amount of industries? I know that there should be quite a few, but it's difficult to know how many to include.
5.What's the general consensus in terms of fictional/real locations? In my current WIP (non-MP) route, I do use real locations, but it does make things trickier.
6.What's the general consensus regarding prototypical/non-prototypical operations/track layout? The reason I ask this is because I find it difficult to keep things prototypical.
7.What's the general consensus regarding AI operations on a multiplayer session?
Any responses to any of the above questions are appreciated. In terms of build version, I'm using TS12 SP1 + HF1/2/3 (latest build).
Shane
P.S. This may surprise some, but I'm also no good at driving locomotives on Trainz. Hopefully this will not affect me in terms of Multiplayer on the creation (and hosting) side.
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