lego207's Work/Silver Lines

May I post some screenshots here, too?
Of course! Nice shots, too.

BTW lego, have you thought about including an intermodal facility?

I have considered it, but it would likely work best on a different route, or possibly as a module sort of thing to this route.. This one is focused mostly on coal, with logging being on the side. I do have plans for intermodal stuff for the SLRR in the future - either after this route or during the end stages.


As a random little thing as well, I've got a little video of some PRR action on the route pre-electrification.
The basic idea is that the PRR owned these tracks before the SLRR, but when the Penn Central consolidated into Conrail later, the SLRR quickly took hold of the tracks in the mid-70s. This of course being very close to the time the SLRR would go on to acquire the Milwaukee Road EF1s & EF4s (among others), which is partially why electrification was chosen for this particular area, among other things.

Cheers,
SM
 
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Sorry that I haven't posted much here lately. I have been busy with school and all without a ton of tine for Trainz. Also, all of my SLRR content is giving me the numbers.im error. So annoying. Is there a fix? On top of that, my computer is having trouble with the SpeedTrees. If I were you, I would suggest switching trees when T:ANE comes out to make the route compatible. It is a very well made route, however, and I plan on tweaking some things myself (like the trees)
 
Sorry that I haven't posted much here lately. I have been busy with school and all without a ton of tine for Trainz.
I know the pain..
Also, all of my SLRR content is giving me the numbers.im error. So annoying. Is there a fix?
I've never seen this error, not sure...
On top of that, my computer is having trouble with the SpeedTrees. If I were you, I would suggest switching trees when T:ANE comes out to make the route compatible. It is a very well made route, however, and I plan on tweaking some things myself (like the trees)
The trees are a concern for TANE, I will agree. I have yet to find any good trees that will give the same effect the current ones do. If you, or anyone, knows some good trees that look very similar and will keep the routes general look the same, I'd gladly have a look at it. As for performance, there are easily thousands of trees all around the route, framerate may be an issue. The route generally runs fairly well on my computer, but I have been deleting and uninstalling stuff slowly in preparation for.. stuff. Thanks for the feedback, though! Always welcome for more.

Cheers,
SM
 
With the upcoming release of TANE coming out very soon Ive decided to do a (What the British like to call it) a Steam Gala on the Silver Lines and places some of my favorite steamers on display in the yards from various content creators.

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more shots will be coming shortly soon.
 
Just a general announcement stuff for now.

With the release of T:ANE, SMWorks will NOT be supporting any of our routes or assets in T:ANE for the time being. More stuff about it here: http://smworks.weebly.com/blogupdates

In terms of our route here...

I've gotten some wonderful feedback which will greatly improve the quality of the route. Specifically regarding some stuff with trees, texturing (the bulk of stuff), among other things.
The route will be receiving a total overhaul in terms of texturing, catenary, certain trees, and grass splines. So, like I said on Monday to the testers, expect something really good with the next update. Unfortunately this will mean the update will be a bit later than normal, but with such a big change coming on in the next week or so, it'll be worth it, I think. Wasn't planning on this being so, however with finals and the end of the school year approaching, it'll be necessary. Besides, during this time we'll see tons of new stuff added here. To give you an idea of some of the stuff coming up:

-Complete texture changes. (Almost all textures will be replaced and placed down differently than before. Hopefully better.. Additionally, new textures will be some nice HD stuff!)
-Tree changes (We will continue to use pofig trees for the time being. No other good freeware tree has caught me eye just yet, but we'll see..)
-Grass spline changes. (Primarily - less of 'em!)
-More splines! (Like, flowers.. and different grasses. You get the idea)
-New vegetation (Bushes, "The Wall", etc.)
-ALL double track areas will have the overhead wire changed to a nicer two-track spline.
...and some more minor stuff.

To some it may not sound like much, but its quite a bit in reality, especially dealing with school and other things. Plus, working on a route in Trainz for hours and hours on end drives me insane. So it'll take some time.. but that makes things a lot better.

Either way, it's a lot of stuff to do.
Screens will come when we get some nice progress...

Cheers,
SM
 
Beginning the overhaul!

The first part in this overhaul write-out is texturing. Up till this point, we've been using apparently only 2 textures underneath all the trees and grass. I'm pretty sure we had four, maybe just three... but either way, an upgrade is needed.
The first step is to strip the whole route of the textures. This makes it easier for me to tell where I've missed anything. Here, I've removed the two primary textures that would cause confusion. The only things left include ballast, roadbeds, sand, dirt, & some rock.

How it looked after taking away some of them:
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Shown here, only the ballast and road remain at all in terms of texturing.
Now we move on to actually having some new textures.

For reference, the old set, although more blended together, looked something like this.

Our new textures look roughly like this (taken just before doing some finer adjustments).

Now comes a huge step - covering the whole route in this set. It covers literally everything. Ballast, roads, rocks, etc - if it's here, it needs to be covered in this base texture. If you're using this as some kind of little tutorial, take some good screenshots that outline where you need to place new stuff down. For instance, maybe I've forgotten the spot I needed add a rock texture somewhere - a screenshot will show me where. Helped me out.
The only exception to this rule I made was the ballasting in the locomotive shops in Eastbrook Yard. It, with the road texture, is something I don't think I can ever remake quite like that.
Either way, the first area to see this new set of textures is the yard.

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You can see the track ballast near the M1b on invis tracks is gone, as well as the road texturing where that small truck is located. The road inside the yard was not touched as stated before. Pretty much everything else after this will be covered up.
From here I've worked my way down majority of the route. It takes some time, but this stuff is that amazing FSF HD Textures (Hey, FSF, awesome job on these textures if you see this..) making it well worth it. To some it may be pointless since much of it won't be seen, but it is important to me.

We'll cut this part in half - P1A is the primary texture that covers everything, P1B goes for the detailed texturing.. More on that later.
(nevermind)
Unrelated, but I just designed myself a new banner for my signature. I like it a lot more than the previous ones I've had.. what do you all think?

Cheers,
SM
 
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Believe me, it's coming along. We've got some nice work done on some detail textures. Primarily, ballast, rock outcroppings, and some sand now. It's slower than I'd hoped, but the past week has been.. eventful. Leave it at that.

So, first up, a couple screens of some of the WIP stuff on the route.

Ballast is all back once more, nicely.

Rocks are the major focus now.

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As per usual, early WIP. Using those lovely HD textures once more for this, and it's looking good so far.
Believe me, lots of stuff is coming.. albeit slowly. After next Tuesday we're golden for progress. Finals end then, so no updates till then. Sorry about the constant waits...

Awesome other stuff, though!

Jacksonbarno made an awesome reskin of the Alco C628 for the SLRR. I absolutely love it. Can't release it, but it's a fine locomotive to run in some screenshots.

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I love it.

You may notice that design on the nose and the sides... that happens to be the logo that jackson also designed for the SLRR!

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He's good at this, y'know. Thanks again, jackson!

Cheers,
SM
 
Likely some of the last pictures of the route at its current spot before major changes to most everything else not done yet.

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Now, off to work on grass & catenary splines and retexture a lot of areas where grass splines sit now.

Cheers,
SM
 
Nice shots!

On a route-progress-positive note, we've got some stuff.
I've been itching to work on some of the grass placement along the tracks, and I've come up with something I think looks good. Suggested some 10 pages ago some more splines or bits be mixed in...
In addition, a whole bunch of yard detail work.

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Yard buildings, lights, tanks, cars, signs, power lines, and more. Things are really taking shape at Eastbrook Yard now.
I discovered that the 2-track catenary I was planning to use doesn't have straighten spline which I really need for that spline, so we'll go back to using single track catenary on each side.

Anyways, it's summer vacation now. I've got tons of time to work on this route, so we can start getting some stuff back to the schedule that was kinda dropped a while back, and we'll get lots more progress done now...
By the way, beta testers - next update is on Monday. We're gonna try and hit weekly for this now! Be ready for many changes.

Cheers,
SM
 
That grass to the side looks very realistic, It is a great representation of eastern foliage. The route is using ex-MILW stuff that was moved to an ex-PC coal branch line.
 
Sorry, but I had to ask. Is your railroad having safety issues?:hehe:
Possibly... :o
Just can't not have that sign there, too perfect!

That grass to the side looks very realistic, It is a great representation of eastern foliage. The route is using ex-MILW stuff that was moved to an ex-PC coal branch line.

That's the goal - get it lookin' pretty realistic!

Timmy, who works in the administration building, gets a lot of papercuts.
Naturally...

-snip-
Just taken NKP #761 for a spin with some revenue freight
Nice shots!


Minor stuff being added constantly.
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Finally, that useless road has somewhere to go...


Finally, another awesome thing happening. trainman7616 did a very sweet SLRR skin on his 1522 model. Something really cool he offered to do.
Pics from him.

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Cheers,
SM
 
Welcome, granted the model is old and inaccurate but still its a 1522 non-the-less lol
Or it could be a extremely accurate SLRR 4-8-2 fast freight locomotive that just happens to resemble Frisco 1522 and have the same number.:hehe:

(No malice or disrespect intended, if I caused some please let me know and I will fix it.)
 
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