Large yard causing Trainz to lag...

FLWBStrainman

New member
Hello all,

For quite some time, I have been working on a prototypical route in Trainz. It is currently almost 95 miles long, with high-detail track used for mainline. I used standard low-poly tracks in the large yard.

About how much can the average computer take? I'm noticing a moderate slow-down when I view the whole yard at once. I have about 20 tracks spaced over an area of 1,000 feet or so, and the yard tracks are about 1 mile long. I also have done texturing, and there are a few buildings. Would this much be expected to slow the game on an average computer?

As I said, I have 95 miles of mainline with high-poly track, and running on the mainline, I get perfect framerates. In the yard, when viewing all of it, frame rates drop significantly. I haven't even tried placing any trains in it yet.

Here are my specs:
Windows Vista Ultimate Edition, 64-bit
AMD Athlon x64 processor 5000+, dual core
ATI Radeon HD 3850 video card
2 GB RAM
129 GB free of 232 on C Drive

Any suggestions on future upgrades, or how to improve performance? As I said, the 20-track yard is all that lags...

Thanks! :)
 
Don't know, I had a 24 track humpyard a while back and it worked fine. Just with a lot of rakes in the yard it slowed me down. Which track do you use? I'm using the HP tracks, they seem to work pretty good. Do you have a lot of turnouts/crossovers or the likes in the yard itself or are the tracks a mile long without interruptions? Those things too seem to affect frame rates a lot. Not sure what else affects the drop in frame rates. :confused:
 
Tiger313: Not sure what so many rakes are doing in a hump yard...didn't know that there were that many leaves to rake...lol.

I'll have to check out how the Allentown Hump Yard is constructed on the Reading Lines route on USLW, it worked very well !

What type of track are you using...I am choosing MP Wood and MP Wood Rusty, as they are easy for future downloaders to find, and because it looks halfway realistic, and seems to be low poly, giving fairly good framerates in huge yards. I tried VMD-US Mainline Old/Dark and the bends in some switch's looked kinda kinky (even with the 2m). It also is a good set of tracks, and may go back to them.

Anyone with suggestions on track types, please give us information. My 17 Altoona yards are 5 miles long, and easily 1000 turnouts.

Possibly by adding redundant track spline points, to excessive mile long tracks would provide better framerates ? IDK ?
 
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