treblesum81
New member
Hi All,
Just wanted to ask what all of the different limitations one might have to take into account when building an extremely large layout? As some of you may know, I'm wanting to put together something with 500-1000 miles of track (at a minimum), though not necessarily all end to end (branch lines and shunting yards can eat up quite a bit of track), but I've started to get the impression that such a thing would be harder than just smashing 2000 tiles together with track on them, so I'd like to know what I'm up against...
I already know there can only be 255 ground textures (has this changed from TRS2006 to TRS2009?... I've heard that it can handle a lot more and a lot more complex things so perhaps this is one of them...), but I'm sure that this isn't the only problem I'll run into. What other major, known issues are there when creating large maps? Are there limits to the total number of land tiles? Limits to the maximum number of assets? Limits to how long any one stretch of track can be? etc., etc., etc... I'm also curious if there is a comprehensive guide for surveyor in TRS2009? I bought the direct download version, which, at least as far as I can tell at this point, only comes with the manual for TRS2006 and no real help file (doing a search in the help box brings up a blank wiki). Did the boxed version come with a better manual that I've missed out on, and if so, is there a way to get a hold of it without having to reorder the game?
Thanks,
Greg
Just wanted to ask what all of the different limitations one might have to take into account when building an extremely large layout? As some of you may know, I'm wanting to put together something with 500-1000 miles of track (at a minimum), though not necessarily all end to end (branch lines and shunting yards can eat up quite a bit of track), but I've started to get the impression that such a thing would be harder than just smashing 2000 tiles together with track on them, so I'd like to know what I'm up against...
I already know there can only be 255 ground textures (has this changed from TRS2006 to TRS2009?... I've heard that it can handle a lot more and a lot more complex things so perhaps this is one of them...), but I'm sure that this isn't the only problem I'll run into. What other major, known issues are there when creating large maps? Are there limits to the total number of land tiles? Limits to the maximum number of assets? Limits to how long any one stretch of track can be? etc., etc., etc... I'm also curious if there is a comprehensive guide for surveyor in TRS2009? I bought the direct download version, which, at least as far as I can tell at this point, only comes with the manual for TRS2006 and no real help file (doing a search in the help box brings up a blank wiki). Did the boxed version come with a better manual that I've missed out on, and if so, is there a way to get a hold of it without having to reorder the game?
Thanks,
Greg