Landscape Creation Tutor

In all the time I've used Trainz, I've never ever used the Split Spline tool, so forget it if it troubles you.

Displacement maps are all ready built into Trainz, so you don't have to create any, but it can be a fun thing.

I had a hand in this thread, which you may find interesting.

http://forums.auran.com/trainz/showthread.php?t=2021&page=5

This thread you might wish to look at about yard ladders - sidings, as we call them. Some links are broken, but there is some useful stuff left.

http://forums.auran.com/trainz/showthread.php?t=8197

Dave
 
Thanks wreeder
What is the advantage in using the Split Spine tool, as opposed to just crating a new spline point wherever it is needed?

Ian

The only advantage that I know of is that it creates the new spline point without moving anything out of alignment. When you use the Add Spline Point tool if you do not click directly on the centerline of the spline then the new spline point will deform the shape of the spline.

I can't say that I use it for much but I did know what it did so I answered your question.:D

William
 
...Split Spline...

:cool: Thanks for this list of tutorials, I'll add these to my Favorites. I'm adept at tracklaying in elevated terrain, however vegetation management in route creation really dogs my cats!

Last night, I downloaded a Trainz SP-1 layout called "Thurmond."

At one point in the route, a mainline ran across a bridge then across a siding, then connected to the mainline on the otherside of the siding, for a junction.

The point at where it crossed the siding was a diamond...since diamonds are tricky for AI Drivers, I decided to remove the diamond, attach the diverging route off the bridge to the siding, then install a crossover.

I used the Split Spline tool to disconnect the junction & moved the diverging route to the siding, then reconnected the mainline using the Move Spline tool.

Also, the Split Spine tool can be used to disconnect track from a bridge or portal without deleting the track...reducing the number of clicks & keyboard commands because a portal's elevation cannot be changed using a Spline Height tool.

So...any place you need to edit a spine point without deleting track, the Split Spine tool is handy.
 
Thanks wreeder
What is the advantage in using the Split Spine tool, as opposed to just crating a new spline point wherever it is needed?

Ian

What I've found it most useful for is fixing cases where I inadvertantly joined two splines without intending to (such as when laying double track and accidentally joining them). Since the undo command is a potential disaster when used with splines, this can sometimes save a bit of time instead of deleting the accidentally joined splines and relaying them.

--Lamont'
 
hmmm,

I don't know how my post appeared at the top of this thread. Sorry for that.
I think it happened when the forum had a bit of a hickup this week.

regards
 
What I've found it most useful for is fixing cases where I inadvertantly joined two splines without intending to (such as when laying double track and accidentally joining them). Since the undo command is a potential disaster when used with splines, this can sometimes save a bit of time instead of deleting the accidentally joined splines and relaying them.

--Lamont'
Hold down the left shift key when working with splines and they will not do the magic join trick
 
I did a tutorial in landscaping texturing ect couple years ago. Its in a PDF file,not sure how to upload so if you are interested in it let me know and I'll send it to you.
 
Instead of placing double track and then replacing it with two single tracks later, I use some of the many track spacing tools that are available to keep the two tracks properly aligned. Some are just visual spacers, that is you align splice points with the tool but they are not attached to it. Others are physical spacers that you attach the track splines to. Then if you need to you can move the whole thing as a unit if the alignment needs some adjusting.
 
My DEM approach...

:cool: I use Geo-data maps(DEM) & add a simple Topo map overlay.

I use the Surveyor Mini-map to view said route & trace the railroad lines, roads, etc.

This is a simular process offered by TransDEM's UTM tiles, that go under the baseboard & viewed in Grid View.

I add spline points at every hash-mark as lines delineate railroads have.

Then using trackcharts I start at the low end milepost of the route, example MP0.0, MP1, MP2, or MP693, MP694, MP695, etc. This develops track direction priority(the default direction of the arrows on traincars set-up in Surveyor).

Moving down the line, I check elevation & gradient using the Mini-map. Most of the time you can left-click the spline-point using the Height tool(CTRL+H), then the Smooth-Spline tool(CTRL+S).

In the United States of America, the average grade was established by the Baltimore & Ohio as max 1.9%...this is a rule of thumb & you readily find that many places for a short distance may be as much as 2.5%, averaged with a group of changes in a distance to lower than this.

This is why "ruling grades" may not necessarily reflect a particular grade on the same line.

It only gets spooky when you begin to make deep 30 foot cuts or 30 foot embankments & that makes the 5 meter grid in TS2009 very desirable!

Then you find pictures on the web or drive to the location & find the work you did in Surveyor is spot on!

Going back to the beginning of the route, I survey the tangents(straight track) & radius(curved track) for irregularities & remove unneeded spline points. This is the remedy for the short quick side rolls you get on some trackwork even to the point of grabbing a spline point(CTRL+M) move tool & jerking the hell out of it one way then the next to figure the next move.

Using the Undo(CTRL+Z) tool to replace spline point then removing another spline point usually brings a consistent easement at the tangent to radius divergence.

Practice at this also benefits the laying of switches as does using the Spline Straighten tool(CTRL+B). All switches must have at least three spline points & best have the main & diverging route spline points just touch each-other for the best switch. I have found adding one more spline point not more than ten meters just before the switch works great however you must watch out on grades for a severe difference in gradient in this section of track. I find the best at track speed switch has a length of about seven 10 meter squares...enough for now.
 
...Presenting from Union Tank Car Line...

:cool:
Radius In Imp. Ft. = Equiv. Radii %​

17,192.0=0.33
8,596.0=0.67
5,730.7=1.00
4,298.1=1.33
3,438.5=1.67
2,865.5=2.00
2,456.2=2.33
2,149.2=2.67
1,910.4=3.00
1,719.4=3.33
1,563.2=3.67
1,433.0=4.00
1,322.8=4.33
1,228.3=4.67
1,146.5=5.00
1,074.9=5.33
1,011.7=5.67
955.5=6.00
905.3=6.33
860.1=6.67
819.2=7.00
782.0=7.33
748.0=7.67
716.9=8.00
688.3=8.33
661.9=8.67
637.4=9.00
614.7=9.33
593.5=9.67
573.8=10.00
555.3=10.33
538.0=10.67
521.8=11.00
506.5=11.33
492.0=11.67
478.4=12.00
465.5=12.33
453.3=12.67
441.8=13.00
430.8=13.33
420.3=13.67
410.4=14.00
400.9=14.33
391.8=14.67
383.1=15.00
374.9=15.33
366.9=15.67
359.3=16.00
352.0=16.33
345.1=16.67
338.3=17.00
331.9=17.33
325.7=17.67
319.7=18.00
313.9=18.33
308.4=18.67
303.0=19.00
297.8=19.33
292.8=19.67
288.0=20.00
283.3=20.33
278.8=20.67
274.4=21.00
270.2=21.33
266.1=21.67
262.1=22.00
258.2=22.33
254.5=22.67
250.8=23.00
247.3=23.33
243.9=23.67
240.5=24.00
237.3=24.33
234.1=24.67
231.1=25.00
228.1=25.33
225.1=25.67
222.3=26.00
219.5=26.33
216.9=26.67
214.2=27.00
211.7=27.33​
 
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Ian,
Im using email and message from the forum, go to my profile ,email me then I will get your correct email.
something not working right. send me a message as it seems to work on my end then I can email you in return. seems something not working right
 
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