I have recently started using TRS2019 from TANE, and I have noticed that there is a bit of stuttering in driver when it renders new terrain in the distance. In Task manager CPU usage is nearly always at least 90% percent for the TRS2019 process, which I'm guessing is the cause. It's fine when the camera isn't moving, I'm guessing because it's not having to load anything in.
I have tried various render distances and graphics settings and nothing seems to make much difference. It's not too much of a pain but is noticeable.
I guess it could be due to using an older CPU which could be bottlenecking it?
Here are my specs:
Windows 7 - 64 bit
CPU: Intel i5-4670K - 3.40GHz
RAM: 16GB DDR3
GPU: GTX 1080 - 8GB
Windows is on a SSD, with trainz on the main HDD, (SSD only 120GB so too small for Trainz as well).
Thanks,
Mark
I have tried various render distances and graphics settings and nothing seems to make much difference. It's not too much of a pain but is noticeable.
I guess it could be due to using an older CPU which could be bottlenecking it?
Here are my specs:
Windows 7 - 64 bit
CPU: Intel i5-4670K - 3.40GHz
RAM: 16GB DDR3
GPU: GTX 1080 - 8GB
Windows is on a SSD, with trainz on the main HDD, (SSD only 120GB so too small for Trainz as well).
Thanks,
Mark