ISO Puffing Billy

H'mmm maybe it's one best left to experts with the local knowledge, then. My effort would more likely be rather generic based on the location than a true to life exact replica.
 
It looks like I may have to revert to an earlier version of Trainz. Started placing scenery on the first 1km strip and those Speedtree gums have a huge performance hit in Surveyor, down to a judder trying to navigate around. Unfortunately until N3V address the alpha-transparency issue in their "new" game engine for the older trees, it's not really practical to use those.

Vern,

Look at McGuirel's trees or those by Pofig.

The built in ones are too heavy on any system.

John
 
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