Is TS2010 Compatible with DLS Assets Created for Earlier Versions?

wklang

New member
Does anyone have information on whether TS2010 is compatible with assets/routes created with earlier versions?

Wes
 
Will it work with content from even earlier versions of Trainz like TRS2006?

Should work with most earlier content. If downloaded content shows errors in CMP (or red in Surveyor lists) then this content will only work in Compatibilty mode - unless you fix the errors in CMP.

(but to every rule there are exceptions....)
 
Should work with most earlier content. If downloaded content shows errors in CMP (or red in Surveyor lists) then this content will only work in Compatibilty mode - unless you fix the errors in CMP.

(but to every rule there are exceptions....)
I thought fixing errors for 2009/10 was more involved than CMP. My understanding was that you would have to have the asset's mesh file and do things to it in 3DSMax or Blender, involving terrifying things like bump maps and alpha layers.:eek: Please assuage my fears!
Mick Berg.
 
I thought fixing errors for 2009/10 was more involved than CMP. My understanding was that you would have to have the asset's mesh file and do things to it in 3DSMax or Blender, involving terrifying things like bump maps and alpha layers.:eek: Please assuage my fears!
Mick Berg.

Mick,

Can only speak for TS2009 (waiting 2010 DVD like yourself).

The vast majority of content errors (even on content from 2004/6) can be fixed in CMP. At a rough estimate I would say 60 percent are simple fixes like typos in the config file. 20 percent are more complex and might involve more difficult config file edits or searching out missing .tga files etc. Of the remaining 20% about half are really difficult and half are not possible without the original meshes.

Fixing any errors can either be regarded as interesting/challenging or downright tedious (or both) !! These days if I download an asset and find that it has errors I ask myself the question "is it worth my time fixing this" if I decide "no" then I just delete it and use an alternative.

I believe Aurans stated aim was to make 2009 and 2010 "content compatible" (with some exceptions like SpeedTree) but only time and experience will tell just how this works out.

Cheers

Chris
 
Mick,

Can only speak for TS2009 (waiting 2010 DVD like yourself).

The vast majority of content errors (even on content from 2004/6) can be fixed in CMP. At a rough estimate I would say 60 percent are simple fixes like typos in the config file. 20 percent are more complex and might involve more difficult config file edits or searching out missing .tga files etc. Of the remaining 20% about half are really difficult and half are not possible without the original meshes.

Fixing any errors can either be regarded as interesting/challenging or downright tedious (or both) !! These days if I download an asset and find that it has errors I ask myself the question "is it worth my time fixing this" if I decide "no" then I just delete it and use an alternative.

I believe Aurans stated aim was to make 2009 and 2010 "content compatible" (with some exceptions like SpeedTree) but only time and experience will tell just how this works out.

Cheers

Chris
Hi Chris
But are we talking about getting an asset to work in compatibility mode or native? I thought native mode required a whole new method of creation.
Mick Berg.
 
Hi Chris
But are we talking about getting an asset to work in compatibility mode or native? I thought native mode required a whole new method of creation.
Mick Berg.

For the most part the creation method is the same, it's just native mode is not so tolerant of errors and blended alpha no longer displays as it used to. Blended alpha is sort of done on the CPU TS2009 and TS2010 does more on the GPU.

Translation most things apart from trees work fine and there are solutions to the tree problem.

Cheerio John
 
The layouts I created for TRS2004 (on the DLS) using only built in content work well in TS2009, both modes, though in native some things like trees and power lines tend to look wierd.
 
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