Is there a clickable object in Driver?

davidbird

ex-Chilwellian
I'm wanting to simulate the action whereby a train driver calls in by fixed lineside telephone to receive instructions.

Is there an object that I can set up so that in Driver mode, the player can click on it to activate a rule, which can then activate child rules such as "Display HTML"?

This html page would be something like a sound of a telephone call connecting, followed by a muffled, indistinct conversation, followed by an onscreen display of "Permission for shunt given". I can then use the "Wait for HTML Pages" rule to setup following actions such as setting a route, etc.

Is there such an object? Can this even be done?

Thanks
David
 
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How about this for a work-round?

I place a Y shaped invisible track, with an invisible lever. The lever is visually coincident with a (for example) lineside telephone scenery-only object, and named eg. "Up Sidings Telephone", with default direction of (say) right.

In session rules I use a "Multiple Junction Alignment Check" rule to check if junction Up Sidings Telephone is set to left, with child rule/s of Display HTML (telephone ring tone, "Permission to Proceed" message, etc.), set junctions and so on.

In fact, I may even make a junction lever that looks like a telephone, with left shown as closed and right with box open and handset out...
 
Someone with Marius Pass route maybe able to help. There are a set of sessions at an industry where the player moves to a telephone position, trackmark? This causes a portal to send the train with the needed product to the industry where the player takes the consist and either loads or unloads the cars. The engines sit and wait for player to complete the action and couples to the consist and returns to a portal.

Rob
 
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