Hello,
Working on my route and trying things as I add them... I have run into a couple issues I cannot seem to solve.
1) I am using ATLS to control bnsf50's crossings to my liking. That works quite well, except that with some of the crossings, the gates go up at the right time, but the cars (not all) are held for a seemingly random amount of time afterward. This screenshot shows what I mean and also shows that the first car on the left passed through the crossing, but all the others are still stopped. They stayed this way for several minutes before moving.
2) I have the YR Limestone Unloader on my route (KUID:430547:100099), but when I set the AI to drive to it and unload, nothing happens. The train simply does not move. The speed dial in DCC mode also does not go away. No errors are given. I can put a trackmark beyond where the unloading location is and it will happily navigate to it, but it won't go directly to the unloader.
Any thoughts are much appreciated! Thanks!
Working on my route and trying things as I add them... I have run into a couple issues I cannot seem to solve.
1) I am using ATLS to control bnsf50's crossings to my liking. That works quite well, except that with some of the crossings, the gates go up at the right time, but the cars (not all) are held for a seemingly random amount of time afterward. This screenshot shows what I mean and also shows that the first car on the left passed through the crossing, but all the others are still stopped. They stayed this way for several minutes before moving.

2) I have the YR Limestone Unloader on my route (KUID:430547:100099), but when I set the AI to drive to it and unload, nothing happens. The train simply does not move. The speed dial in DCC mode also does not go away. No errors are given. I can put a trackmark beyond where the unloading location is and it will happily navigate to it, but it won't go directly to the unloader.
Any thoughts are much appreciated! Thanks!