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Imagine you can describe to what AI Should do when it comes to AI Trains it would literally put the commands into order. and it takes a lot of time to put manual commands in.
what do you think about this, should this be in the future?
How would any AI system know "the order" in which you wanted the commands to be obeyed?Type it in and then it take commands and put them into order automatically from what you typed
In both instances, they are seeking the shortest route between two points. They are also programmed by default to drive on the left as real drivers are in the UK and other Commonwealth and former Commonwealth countries.I notice that when IA drivers come to a red signal at a junction they will through junction levers until they have a green signal then switch right back to the original obstructed route. I am wondering if this is because they are programmed to always looking for the shortest route. I have also noticed that if they are using a multiple track route with crossovers they will cross over every time they come to one, unless this prevents them from stopping an opposing train. I think the IA should be programmed to find the fastest route between two points taking into account the distance and speed limits.
The AI drivers have always slowed down at track marks for as long as I can remember. It's not as bad as it used to be but it still occurs.Most games I've played since my youth (I'm talking over 40+ years of gaming), AI in games has always been problematic. It's gotten far better clearly, but Trainz is one of those sims out there that sort of has it right. Though it definitely isn't perfect. An example that still boggles my mind is trackmarks and trains always slowing down as it approaches no matter what variant of rule (Drive Via, Navigate, Via, Drive To etc.) I choose they all inevitably slow by a couple MPHs then speed up again.
This all comes down to the shortest path possible thats baked into the game. Perhaps AI would behave how we want it if that was not hard coded (we set all parameters no matter if it is a longer path or shorter), yes it is sort of there, but we all face that same AI issue.
We can force it with ITs (or EITs), markers, rules, but AI in Trainz does AI Trainz things that everyone deals with. Can the AI be improved for Trainz? Well that depends how we best explain what we'd like to see with the game. Details and actually understanding what you want to accomplish is key.
You also have to think, will all of us benefit, or will this only be for a couple of peoples bucket list (certain things I highly question if the masses wanted it or just a few people got their wish). To be honest I'd rather see scenery lighting that actually produces reflection highlights over objects rather than the blob that we have now (I mean Cities: Skylines lighting looks superior and that's now over 10 years old).
I think AI is the wrong term for the Trainz to be honest. There's no real intelligence because we have to program/create every rule/command (so it's human involvement) for the driver to do a thing.