Iguodala Metro

Never seen such a setup at a level crossing! I look forward for more!

There's setups like this. Maybe not to the extent of four crossing arms and gates but there's some complex setups like this. Actually on the former Western Pacific Oakland Subdivision mainline there is a setup where there is a side street that has a crossing on the side street along with the road that actually goes over the tracks. It's in East Oakland but I don't know the street but it's parallel to San Leandro Street although it becomes a Boulevard as you get closer to San Leandro.
 
West 8th Street Train Station, accessed by Commuter Passenger Trains only.
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My goodness he's got it! Still a bit too much grass downtown, but otherwise you've got it! Keep it up!

Well I'm not good when it comes to gradually transitioning from one texture to another. Besides I left downtown a while ago anyways. If I abruptly change the texture, then it'd ruin the perplexity of the route and make it look unrealistic.
 
I have done 3 out of 31 stations. Tomorrow will be the push to number four, Cromartie Park. I will be placing two industries on separate branch lines. One will be before the station and after the station. The two industries will be a General Goods Factory and an Oil Refinery.
 
Most probably a RR would use a gantry signal spanning 4 tracks, and two of those signals would be reversed, so as opposing trains would be signaled in the other direction.

Long passenger trains usually open up only 1 or 2 doors, to load passengers, so super long passenger platforms would be unprototypical.

Cookie cutter housing developements, that resemble a monopoly game, look kind of bland ... try mixing different types of houses up, all over the place, or your route will look like Levittown Pa with all the houses being identical.

Without driveways, where are these people gonna' park their cars (as they can't just drive up over the curb, and ride over the sidewalk) ... but I guess they all take the train ?
 
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I agree that you need to mix up your housing a bit. While developments like that were around in the 50's, like the aforementioned Levittowns in PA and on Long Island it would look better I think if they were mixed in with older preexisting blocks of houses. It looks like the entire city was built from the ground up. Also you need some neighborhood shopping blocks and even single stores in residential areas. I grew up in the 60's and back then, most people shopped locally, big centralized shopping centers were just beginning to appear.

Public buildings: Put some police and fire stations, schools and especially churches thruought the suburban areas. Little details will go a long way, things like the driveways, backyards, fences, etc. Don't be afraid to put in some vacant lots and wooded areas on the fringes. You're doing a great job, it keeps getting better, just keep going.
 


Well I'm not good when it comes to gradually transitioning from one texture to another. Besides I left downtown a while ago anyways. If I abruptly change the texture, then it'd ruin the perplexity of the route and make it look unrealistic.

Funny how you say things like this. Yet your routes are hugely unrealistic to begin with. Most of your buildings are just haphazardly placed with no really meaning behind it. Think of stuff like this, you got a nice new housing development. Now where are they going to shop?, what are the major arteries into and out of that housing block? Stuff like this makes you build shopping centers, and more realistic looking roadway systems.
 
Most probably a RR would use a gantry signal spanning 4 tracks, and two of those signals would be reversed, so as opposing trains would be signaled in the other direction.

Long passenger trains usually open up only 1 or 2 doors, to load passengers, so super long passenger platforms would be unprototypical.

Cookie cutter housing developements, that resemble a monopoly game, look kind of bland ... try mixing different types of houses up, all over the place, or your route will look like Levittown Pa with all the houses being identical.

Without driveways, where are these people gonna' park their cars (as they can't just drive up over the curb, and ride over the sidewalk) ... but I guess they all take the train ?

Most of those houses do actually have driveways. Not everyone owns a car or can afford one.
 
I agree that you need to mix up your housing a bit. While developments like that were around in the 50's, like the aforementioned Levittowns in PA and on Long Island it would look better I think if they were mixed in with older preexisting blocks of houses. It looks like the entire city was built from the ground up. Also you need some neighborhood shopping blocks and even single stores in residential areas. I grew up in the 60's and back then, most people shopped locally, big centralized shopping centers were just beginning to appear.

Public buildings: Put some police and fire stations, schools and especially churches thruought the suburban areas. Little details will go a long way, things like the driveways, backyards, fences, etc. Don't be afraid to put in some vacant lots and wooded areas on the fringes. You're doing a great job, it keeps getting better, just keep going.

I do have a church and some schools and a police/fire station but I'll do my best to add more. Shopping centers I didn't even think about that. So I'll make a conceited effort to incorporate those as well.
 
You have to think about everything. When I build a tramway through a city street, I visit Manchester and take notes on what is there, such as litter bins, bus shelters, trees, lamp posts, street signs, road signals (even road layouts in some places), street signs Edit: I mean road markings (lol), types of shops. You can do this too with general assets in a city :)

https://www.google.co.uk/search?q=c...=667#es_sm=93&espv=210&q=city+center&tbm=isch
 
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Most probably a RR would use a gantry signal spanning 4 tracks, and two of those signals would be reversed, so as opposing trains would be signaled in the other direction.

Long passenger trains usually open up only 1 or 2 doors, to load passengers, so super long passenger platforms would be unprototypical.

Cookie cutter housing developements, that resemble a monopoly game, look kind of bland ... try mixing different types of houses up, all over the place, or your route will look like Levittown Pa with all the houses being identical.

Without driveways, where are these people gonna' park their cars (as they can't just drive up over the curb, and ride over the sidewalk) ... but I guess they all take the train ?

Well what about discharging passengers? Besides how am I going to fit trains that have anywhere between 7-21 cars? Passenger trains where that long back in these days. Just look at the Coast Daylight and you'll see what I mean.
 
Usually a RR went through a totally unpopulated location, carving it's curves and gradients via a path of least resistance through the wilderness, carving out embankments all along channels cut by ancient rivers, and towns sprung up all along these barren rail lines ... simply laying a perfectly long straight track, and plopping down dense housing developments around it, may be putting the cart before the horse a bit.
 
Usually a RR went through a totally unpopulated location, carving it's curves and gradients via a path of least resistance through the wilderness, carving out embankments all along channels cut by ancient rivers, and towns sprung up all along these barren rail lines ... simply laying a perfectly long straight track, and plopping down dense housing developments around it, may be putting the cart before the horse a bit.

How is it putting the cart before the horse? I don't understand what that's supposed to mean. This isn't wilderness either. The straight track won't be a problem. There are long distances of straight track that are in existence, look at the former Western Pacific line from Stockton to Marysville/Yuba City on the Sacramento Subdivision or the ex-Southern Pacific Fresno Subdivision from Lathrop to Elvis tower in Sacramento.
 
Hallo Kris,

thanks for your personal message.

Well, building a city is always challenging. Just if you have a look onto the Municipal Transit Railway Route inside TS12 you will see the result of about one year of work. It was about building some areas and improving it later on by considering the experiences I made while working at other areas.

If you study that route or even a US city on Google maps, you will see that the density of buildings is as most at the downtown area. There you have the tallest buildings close together and multi lane roads runs between them. As more you get away from downtown the buildings gets smaller. Also you have some areas of small service companies between the residential houses and apartments.

Some of your roads running through large buildings does not have sidewalks, but it should. Roads without sidewalks are untypical inside towns - perhaps between small companies but never in front of office or residential buildings.
Also you need to create some road crossovers from one side of the RR to the other. Just go with a bridge over the tracks or with a tunnel below them. Don't use level crossings for main roads too often. There should be a road going from one side of the RR to the other in a distance of about 800 to 1000 Meters. That means one crossover at nearly each baseboard.

Don't put residential houses too close to the tracks - leave a distance of about 10 Meters. Built a fence between the houses and the tracks so the people cannot just walk into the tracks. Also you need to put some grass, bushes and sometimes a little tree around that fence to create a stripe of vegetation going parallel to the tracks.

You start looks good and I see you are working passionately at your route - everybody likes it if somebody follows his intentions and wants to get something done in a good quality - just like you.
I agree with Hert - and I would recommend that you should just take some time to study some town maps at Google maps or some good example city routes at trainz. This time and such a investigation will help you to create your route even better. Still your screens indicates a very good start.
Keep up your good work and have fun doing so :-)

Your's TUME
 
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