Iguodala Metro

Track one on this side of the crossovers are for priority one while the other three tracks are priority 2 & 3.
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Tracks 1 & 4 are priority one and tracks 2 & 3 are for priority two and three.
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so now every building in the city is the same now, very realistic, no roads, just perfect, one texture and no trees great work, oh how UTTERLY realistic!
 
This route has a lot of potential. I think you need quite a bit more detailing on that City though. Trees, shrubs, people, more roads, static vehicles, trackside fences, more smaller buildings between the skyscrapers, perhaps change a few of those skyscrapers to different ones so you don't have loads the same, car parks (parking lots to you ;)), pavements (sidewalks to you ;)), bridges, embankments. I'd expect, at say 3 hours a night, one baseboard (720m x 720m) of city would take around 1 month to detail.

I hope you realise, I am not criticising your work at all, merely attempting to extend some British help to you :) look forward to more screenshots!!

Jack
 
I'm going to get trees. I'm just trying to get back up to where I was a few days ago. I'm still searching for more buildings on the download station although they've been few and far. This is a downtown setting that's why I'm holding back a lot of the buildings I'm putting down but I'm most definitely going to unleash once I start to move out into a suburban setting. No worries, I've got a lot of tricks up my sleeve.
 
I am just wondering if you have ever seen a town or city before. Because downtown areas are extremely condensed, not one sprawled out stretch of road. There are plenty of routes with good city designs that you could use for references. Also most of the buildings you chose are the post-1960s era office towers.
 
Ya I agree the downtown could look much better, and you need some small hills and grades here and there.
Maybe he could step out of his closet for once and take a look at what the world really looks like
 
You know that when you name a station after a street, it's normally because the street is near the station.
 
You know that when you name a station after a street, it's normally because the street is near the station.

It's going to block the traffic though. If the crossings were like they are in real life where they have sensors to where the train isn't moving after a certain time, then they gates would deactivate. Plus it's not just commuter trains that go through there, overnight passenger trains also are given priority one status to. The inside tracks are for freight. It's close enough to the street anyways. That's the beauty of not having all the realism in the game as possible. I can't set the triggers up to ignore certain trains of a priority and honor others. I wish I could, but I can't. I put this up in the suggestion boxcar but it got rejected so I had to put it elsewhere along with the many other topics that were legit suggestion but Auran/N3V want to reject my stuff.
 
The street the station is named after is the one that the road crosses the tracks. I'd put it closer but that would cause more problems than solve.
 
I have Home/Home, Home/Distant, and Block/Distant Semaphores. I've done some research but I haven't gotten any really useful info on it; like what they're used for and where they are used or how.
 
For the buildings, that's my fault, sorry guys! I sent Kris94 a list of skyscrapers that I knew of :eek:

Kris94, see my reply on your ATLS thread about changing priorities so that crossings are activated at different times with different trains. You can also use the ATLS Level Crossing Trigger command which I forgot to mention
 
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