JonMyrlennBailey
Well-known member
The new layout on the screen is quite awkward for me. This edition is not compatible with much of my older content especially some trains, locos and railcars from past editions. A lot of it lists as FAULTY or MISSING DEPENDENCIES and a there is a huge list of stuff in CM that is listed as "unknown asset" when routes/sessions are imported into it. Some stuff simply cannot be loaded into TS 2022 even from the DLS. I had a lot of trouble with the TS12-originating cloned Mojave Subdivision with the AI feature's malfunctioning left and right. Much of the same malfunctioning stuff continues when my modified Mojave Sub Division (originating from TS 12) t is brought into TS 2022 and is attempted to be driven. Even TS 2022 shuts down promptly as TANE had been doing whenever I tried to join two track ends together on certain track additions I made. It is difficult to save changes in TS 2022 on that modified Mojave Sub of mine. It won't save any additional train content placed on the tracks UNLESS I add something static like a tree or a house to the route first. If I add a railcar to the track in Surveyor while editing this ROUTE and then try to save it, it will only bring up a dialog box about saving the session and not saving the route. Train cars put on tracks cannot be saved unless I get a dialog box regarding saving the route.
It is my conclusion that importing pre-TANE routes that were packaged with pre-TANE editions of Trainz, I think they were known as the Jet-engine editions, is looking for a bunch of trouble. I have only been able to create from scratch an original route/session of my own in TS 2012 and import into TANE trouble-free. TANE SP4 hates the Mojave Sub Division that came from TS 2012 and TS 2022 Platinum loves it no better.
I bought TS 2022 mainly on account of the West of Denver route. Hopefully, I will be able to add my own trains (including a "flying helicopter" and drivable road trucks and buses) and additional scenery as I like on my cloned version of it and create my own AI sessions that run bug-free this time. I have not even checked yet to see if West of Denver is even clone-able and end-user editable.
I have been trying TS 2022 with the classic Surveyor and that is not so awkward for me. Playing around with TS 2022, I found out by turning off TurfFX and Clutter as well as putting Shader on Low setting, under the Performance tab, I could get rid of that ugly wonky condition of the terrain where parts of the ground look transparent like glass and JR Terrain track ballast otherwise looked all messy and broken up. If you import an older route into TS22, I suggest that Shader be put on the lowest setting or the ground will look totally weird.
It is my conclusion that importing pre-TANE routes that were packaged with pre-TANE editions of Trainz, I think they were known as the Jet-engine editions, is looking for a bunch of trouble. I have only been able to create from scratch an original route/session of my own in TS 2012 and import into TANE trouble-free. TANE SP4 hates the Mojave Sub Division that came from TS 2012 and TS 2022 Platinum loves it no better.
I bought TS 2022 mainly on account of the West of Denver route. Hopefully, I will be able to add my own trains (including a "flying helicopter" and drivable road trucks and buses) and additional scenery as I like on my cloned version of it and create my own AI sessions that run bug-free this time. I have not even checked yet to see if West of Denver is even clone-able and end-user editable.
I have been trying TS 2022 with the classic Surveyor and that is not so awkward for me. Playing around with TS 2022, I found out by turning off TurfFX and Clutter as well as putting Shader on Low setting, under the Performance tab, I could get rid of that ugly wonky condition of the terrain where parts of the ground look transparent like glass and JR Terrain track ballast otherwise looked all messy and broken up. If you import an older route into TS22, I suggest that Shader be put on the lowest setting or the ground will look totally weird.
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