I Finally Erased RailWorks

Of course their screenshots look better, it's a screenshot simulator! :hehe: It's one of the few things it DOES do well.

Vern, I'm working on a response to paste in all the threads over at UKtrainsim, think I'll get away with this?

"Biscuits, biscuits, biscuits, biscuits, the AI still don't work, biscuits biscuits. Tee hee hee."

Inside joke, over the last five years whenever somebody brought up suggested fixes or bug reports over at UKtrainsim, someone would start joking about how many "biscuits" (British for cookies or donuts, not sure which) the developers ate while creating new DLC. Others would chime in, run the joke into the ground, and obscure any possibility of a serious discussion about what was wrong with the game. Poor PhilSkene searched in vain for serious answers;

http://forums.uktrainsim.com/viewtopic.php?f=306&t=95157

"Nineercharlie" is Phil, he finally he gave up and came back to The Dark Side. Which ain't pretty, it just works better.
 
Cookies are biscuits, donuts are, erm, donuts.

Seriously though, that very thing used to pee me off when I posted at UKTS and if you did try to re-emphasise a serious point, the mods told you to "move along".

The thread is indeed valuable to N3V as to how not run a train sim franchise, I see at TS this morning another payware developer has thrown in the towel due to RSC's new EULA (amongst other things). So please N3V, regardless of where you take Trainz in the future, keep it on the side of the end users and content creators.
 
I saw a performance increase with RWx. I believe I could manage the signalling in RW ok and I can do everything I want in AI except it is too close to impossible to drop a coupled car at the exact point on the track so another second or third car can connect/couple to it. Ok, Jackson spends a few quid and fixes the AI coupling thing. Still, I would never be comfortable being part of a pure gaming community whose objectives are 180 from mine. It would be necessary to double my medication and maybe seek psychiatric help to live in that world. I may have pulled the plug too soon since I would have liked to try some of the new editing features that were uncovered following my erasure. However, once my curiosity was satisfied I would be left with a partial simulation living in a silly world.

With Trainz you can skip over what you may consider a marginal appearance and dig into running a railroad with proper procedures that emulate the real world. That is totally impossible in RWx. You simply can't produce a two hour scenario with several AI trains doing their thing and accomplishing meaningful tasks. However, what we might gain from the RWx Jackson era is info on the viability of using a (dare I say) game controller. Is that better than being tied directly to a keyboard? If RWx had been to my taste that feature sounded very interesting to me. Should it prove to be an improvement to the very few real railroad types left on the dark-side it might be nice to petition N3V to take a look at it.
 
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I saw a performance increase with RWx. I believe I could manage the signalling in RW ok and I can do everything I want in AI except it is too close to impossible to drop a coupled car at the exact point on the track so another second or third car can connect/couple to it. Ok, Jackson spends a few quid and fixes the AI coupling thing. Still, I would never be comfortable being part of a pure gaming community whose objectives are 180 from mine. It would be necessary to double my medication and maybe seek psychiatric help to live in that world. I may have pulled the plug too soon since I would have liked to try some of the new editing features that were uncovered following my erasure. However, once my curiosity was satisfied I would be left with a partial simulation living in a silly world.

With Trainz you can skip over what you may consider a marginal appearance and dig into running a railroad with proper procedures that emulate the real world. That is totally impossible in RWx. You simply can't produce a two hour scenario with several AI trains doing their thing and accomplishing meaningful tasks. However, what we might gain from the RWx Jackson era is info on the viability of using a (dare I say) game controller. Is that better than being tied directly to a keyboard? If RWx had been to my taste that feature sounded very interesting to me. Should it prove to be an improvement to the very few real railroad types left on the dark-side it might be nice to petition N3V to take a look at it.

Best Game controller is Raildriver.
 
One thing about RW there Screen shots always look better than Trainz ones.

was playing Trainz the other day on a route that is included in RW and i was thinking, this is SO much better than that game... so much. one of the screenshots is in this thread already if i am not mistaken, and it certainly cant be beat by RW, so i have to disagree with your statement.
 
I must admit I have been making use of the XBox 360 Controller in RW and it is maybe something for the Trainz Suggestion Boxcar for a future version. I was entirely sceptical at first but sitting back in the chair rather than hunched over KBM is probably more healthy.
 
With a long sigh and silent groan, I note what you say Vern! Will of course exercise my option of ignoring such threads in future! :)
 
I never saw this as an RW versus Trainz thread. Instead this thread took may different turns, twists, and rotations but a lot of good has come out in the process with discussions on hardware as well as the program differences. There was a bit of bickering and fluffing up of simulators but the civility remained through out.

John
 
Walking through Walmart, I spied Railworks TS2013 for $19.95 (I think that is way overpriced).

I bought it ... but may return it, unopened.

As from what I hear that the Railworks PC specs are very demanding.

And in order to run the Horseshoe route (an additional $14.95) I would also have to purchase the Baldwin Centipede, and K4

http://www.youtube.com/watch?v=hPMISwIR02g

You have to admit that the lighting, rain, and other details look pretty darn good.
 
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Friend of Mine had Railworks, and finally deleted it for Trainz. The frame rates he had were horrible and he had an I7 PC, with a GTX 650 and 8 Gigs of ram. Sometimes he would get frame rates in the teens, and the program also crashed alot.
 
Friend of Mine had Railworks, and finally deleted it for Trainz. The frame rates he had were horrible and he had an I7 PC, with a GTX 650 and 8 Gigs of ram. Sometimes he would get frame rates in the teens, and the program also crashed alot.

Hey bob, so this RW stuff is still the same grey area where innocent bystanders buy a hotdog and shoke after there the first bite?
I remember I bougth TS13 7 usd or something still not opened it to see waz new reading others experiences safes me time and grumpy feelings of OMG still same mascara picture/video show.....

Roy
 
My GF put it exactly:"What do you get out of a train game" ? "You put down tracks, and run a train on it" ? "It doesn't sound like a very fun game" ! "Sounds very boring" !
 
Add me to the list.. After returning to Railworks after deleting it 8 months prior and running into the same old stupid problems that plague that thing, I made a promise to myself to legitimately give Trainz a try.. Not the typical "I tried it for a few minutes it looked like a toy, it sucks, I deleted it". Which I've done before. (how I own 09 and 10) I mean actually sitting down and figuring out what it does, what makes it tick and how I can make it tick louder. Yeah... It's my primary simulator now.. Every stereotype about this sim came slapping me in the face as just that.. An awful stereotype.. And I was wrong for spreading those stereotypes and defending the money vacuum polygon pusher. Philskene and Sniper are getting me through some of the learning curves I couldn't pick up on naturally.. I can't believe I'm actually having fun playing a train simulator and not endlessly flipping over the keyboard in frustration because 2+2=5 on a regular basis with the other one.
 
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Add me to the list.. After returning to Railworks after deleting it 8 months prior and running into the same old stupid problems that plague that thing, I made a promise to myself to legitimately give Trainz a try.. Not the typical "I tried it for a few minutes it looked like a toy, it sucks, I deleted it". Which I've done before. (how I own 09 and 10) I mean actually sitting down and figuring out what it does, what makes it tick and how I can make it tick louder. Yeah... It's my primary simulator now.. Every stereotype about this sim came slapping me in the face as just that.. An awful stereotype.. And I was wrong for spreading those stereotypes and defending the money vacuum polygon pusher. Philskene and Sniper are getting me through some of the learning curves I couldn't pick up on naturally.. I can't believe I'm actually having fun playing a train simulator and not endlessly flipping over the keyboard in frustration because 2+2=5 on a regular basis with the other one.

What really ticks me off are the people that call Trainz "cartoonish" and not at all real. Does this look "cartoonish"????

CoumbiaRiver2_zps5c3dcccc.jpg




Columbiaroute_zpsfd039345.jpg




Maine_zpsc1aeca83.jpg
 
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Count me in that pack too. I tried Railworks and was impressed with the scenery detail. But having been more involved with Trainz for much longer, dating to my old copy of Trainz 2006 (a lot of good memories there) I'm staying with Trainz and not going nowhere else. The forums make it a lot more interesting (and helpful, not to mention some awesome creations and content releases) and while I give the producers of Railworks credit for the scenery detail, Trainz comes out on top hands down no competition whatsoever. Think it's safe to say I'll be around for a long, long time.
 
What really ticks me off are the people that call Trainz "cartoonish" and not at all real. Does this look "cartoonish"????

It does. It has no shadows. Looks all very flat. Most people here are comparing features, if you compare graphics, Trainz has no chance.
 
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It does. It has no shadows. Looks all very flat.

Shadows are turned off. I find them unnecessary frame rate gobblers, and they add nothing for my enjoyment of a sim. I am spoiled with frame rates in the 60s... not happening in RW...... :p Since you made the statement you did, how about posting something with shadows that isn't flat along with the frame rates you got while taking the screen shot? Will be waiting.
 
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It does. It has no shadows. Looks all very flat. Most people here are comparing features, if you compare graphics, Trainz has no chance.

Umm if you take the graphics route then Trainz has a very good chance. To illustrate: I ran both the Trainz version and Railworks version of Sherman Hill. Trainz performed exceptionally well on my pc, while Railworks lagged bc of the scenery detail. Only after I was out on the main line did the frame rates improve, and it wasn't even that much of an improvement. And some people like shadows, other's don't. So your statement about Trainz is unfounded and definitely not true. And another thing: Railworks only has payware content. I don't want to have to send $5-10 every time I want to add new content. Trainz Railroad Simulator far outstrips Railworks in more areas than one.
 
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