I Finally Erased RailWorks

Thanks, downloading now. I run Mcafee, Malwarebytes, and Spybot on a regular basis, but you never know.

Good luck with your system. Let me/us know what you find. :)

McAfee is not the best antivirus package out there. Having MWBs along with it is an excellent idea. We use the McAfee at work and we're constantly finding bugs with MWBs and find the stuff that McAfee always seems to miss. At home I use Sunbelt's Vipre which is really nice. It runs a very small memory footprint and finds stuff that others do not. At $60.00 for a whole house load of PCs, this is a great package. The individual license is about $30.00 with discounts for renewal. I paid $15.00 a couple of years ago before I did the whole house package.

John
 
Good luck with your system. Let me/us know what you find. :)

McAfee is not the best antivirus package out there. Having MWBs along with it is an excellent idea. We use the McAfee at work and we're constantly finding bugs with MWBs and find the stuff that McAfee always seems to miss. At home I use Sunbelt's Vipre which is really nice. It runs a very small memory footprint and finds stuff that others do not. At $60.00 for a whole house load of PCs, this is a great package. The individual license is about $30.00 with discounts for renewal. I paid $15.00 a couple of years ago before I did the whole house package.

John

McAfee is almost guaranteed to slow your system down, and gamers hardly ever recommend it. One of the best AVs is ESET. It grabs almost 100% of the bad stuff and doesn't bog your system down. I have also had good luck with the Paid AVG. Another one to stay away from if you like gaming is Norton.
 
It is probable that an anti-virus (and many other programs) is not the problem but the stuff on the customer's PC is.
Norton messes up my system but Avire does not. Is Norton bad? I don't know. Comcast gives me a free copy. Probably a few years old that they pay a token$0.10 per user fee. Free ain't enuf in my case.
 
I too have come to the end of the road with Railworks following the recent chaotic upgrade. Rendering people's payware unusable is a step too far for me, and I cannot now drive trains/build on my route without the good old crash to desktop and SBHH message occuring. RSC seem to be intent on charming the kiddies on x-box rather than keeping simmers happy. Yes, the performance has improved, but that was never for the PC simmer's benefit or it would have been implemented sooner.

Best wishes,
Padster
 
I never did get a straight answer on this, some people are reporting tremendous framerate improvement, others say a little improvement - but what are they comparing it to? I pulled the ejection handle before the TSX raindrops on the windshield update, but from what I read that update completely trashed the performance that was so good in the original railworks. So the question is, the performance has improved - but has it improved compared to the raggedy performance of the previous, or compared to the original? Did they at least get back what they had before TSX (whatever it was called, railworks 2 or TS2012), or is it still worse than the original but everyone is delighted because they became used to the sluggishness of TSX ?

An aside here, the hopelessly retarded AI traffic has been "further enhanced" without any actual improvement since railsim back in 2007, yet they poured all their programming resources into realistic raindrop streaks on the windshields? You can't make this stuff up, if it was the theme for a comedy series they would reject the plot as just too silly.
 
If you believe the over-excited fanbois on UKTS the overall frame rate has improved but, a. It still drops like a stone on densely populated tiles, b. You still get a pause and stutter (including sound dropout) every couple of minutes and, c. The frame rate still constantly cycles up and down like it always did, but they removed the FPS limiter introduced with RW3 which did tame things a bit.

That said, and keeping the thread Trainz relevant, I was not at all impressed by Surveyor (TS12) this afternoon, several times painting terrain textures or trying to move the camera greeted by long pauses. almost lock-ups while the editor played catch up - at one point I was about to reach for the re-boot button but it staggered back into life. This is on a route a whopping 21 miles so all ain't exactly rosy in the Jet engine department, either.
 
I never did get a straight answer on this, some people are reporting tremendous framerate improvement, others say a little improvement - but what are they comparing it to? I pulled the ejection handle before the TSX raindrops on the windshield update, but from what I read that update completely trashed the performance that was so good in the original railworks. So the question is, the performance has improved - but has it improved compared to the raggedy performance of the previous, or compared to the original? Did they at least get back what they had before TSX (whatever it was called, railworks 2 or TS2012), or is it still worse than the original but everyone is delighted because they became used to the sluggishness of TSX ?

An aside here, the hopelessly retarded AI traffic has been "further enhanced" without any actual improvement since railsim back in 2007, yet they poured all their programming resources into realistic raindrop streaks on the windshields? You can't make this stuff up, if it was the theme for a comedy series they would reject the plot as just too silly.

Th funniest thing is that Raildriver seems to work for some and not for others, but the X Box controller works for everyone.. there is a bit of programming for you.
 
Pauses? What pauses? :hehe: They keep telling me I need better hardware, JET is Practically Perfect In Every Way.

Admittedly this is on the development laptop, but it's still running an I3 chip, 1Gb dedicated ATI 57xx graphics, 4Gb of RAM and 64 bit Win 7. It should chew through Trainz like an overcooked casserole. However the desktop which is a Core 2 Duo 8400 (still a mighty chip) and similar RAM/Gfx etc. still chokes on Appalachian Coal especially if you hit an exterior view it locks the whole thing up.

The slow down has occurred towards the end of primary 3D placement and terrain texturing, no doubt it's also kindly unhooked the splines at my fixed objects again too. I can't remember TRS2006 ever deteriorating like that, though perhaps we were less ambitious in terms of how far from the track we went and the amount of detail. Also TRS2006 didn't have TADLucifer fumbling away underneath hogging system resources. Why does TRS2009 SP4 and onwards need a separate, almost viral (as it doesn't shut down straight away) programme running in the background to manage the assets? Would it not be more efficient embedded in the core programme or did the original Auran programmers, like their Kuju counterparts, fail to leave any notes about how the code worked and the safety pins holding it together? :)

Anyhow, will be going back in to try and signal the route today, will knock draw distance right down, cross my fingers and hope.

The next route I had in mind to build is some 80 miles so real dilemna here. If I build it in Trainz, then I'm going to have to drop back to 10m terrain grid and end up making the terrain either side so narrow people will have their sense of disbelief destroyed seeing baseboard edges. Or do I do it in RW, not knowing whether this week's default assets will be next week's payware purchase or if they will even be there at all!
 
Test some more in Trainz.

Appalachian Coal is bad on my i5 3.4ghz, 8gb, GTX550 1gb.

Below is easily presented in Trainz.

rs064.jpg
 
What is interesting are all the threads from people that still have RW3 on their computer and are terrified that Steam is going to sneak onto their harddrive, when they let their guard down for a second and downgrade their RW3 to RW4, causing them to lose much of their add on content and some functions that they presently enjoy. Thank God, I didn't install steam on my PC, because the idea that I would have to unplug my computer from the internet, which is the advice these people are getting, in order to keep some company like steam from rearranging stuff on my harddrive, without my permission, would really tick me off.

No Steam for me!!
 
this thread is hilarious!

well i tried to play whatever that other game is called now while at work yesterday. i couldn't tell you about it's performance as it never seems much different to me (not bad). i kinda like the shaky cab effect but as usual the controls are sluggish to the mouse and the keyboard. i am sure i would have to configure something to get raildriver to work, and that isnt a big deal except that i cant stay interested that long. the brakes are a joke. whoever says that it is a superior simulator is obviously drunk. a minimum reduction brought my coal train to a screeching halt in about 3 seconds and then it began to roll backwards. then there was a "AI collision" message... wait what? i dont even know what happened. at that point i was done. i checked to make sure my custom engines (GP38s) from the earlier days still worked, and they did so i quit the program, and as usual probably wont start it again until the next update. no matter how many times i try it, i just cant stay interested in it.
 
That's why I'm back here. AI has to have it's own track and try driving steam engines, not me. Oh and just about everything is payware.
 
You're a lot more dedicated than I am Justin, I uploaded a few routes, hacks, asset packs, and a bunch of reskins - not even curious as to whether any of it still works or not, if the AI is hopeless what's the point? Did a lot of work kludging around the way their vehicle paths worked (reversed the direction and turned textures inside out) to get Captain Bazza's steamer running, then they did an update to the vehicle paths;

http://www.youtube.com/watch?v=ylTT28nzLhM

They fixed that later, but it seems like they have trouble setting a clock to the correct time given best of three tries so how could they ever fix the AI traffic even if they wanted to?

No, all my railsim/railworks content is abandonware now, all them fanboys who screamed "If you don't like it uninstall it and go away!" can provide railworks tech support now - assuming they're capable.
 
Oh well yet another thread appearing on Trainz re RW. Must the 7th or 8th now surely it must have a Forum of it's own somewhere but on Trainz continually? And as I have pontificated previously i maintain my continuity of expression (!) ! One year we are going to get through 12 months without a long thread on this would-be "competition"! I say so lightly so hopefully we don't go bananas but it does keep getting brought back. :hehe:
 
RJ - The mods obviously don't mind as after 10 pages I think they would have closed it by now. That said, normally these threads end up in Proto Talk or Community so surprised it hasn't been migrated there.

In any event, RSC seem intent on alienating the user base I don't think you will have too many more years to worry about before the thing is history (which would be a shame as it does have a few good points).
 
I hope it will makes it to 90 pages.:hehe:

I've never had anything to do with RW or what ever it is never will have. But I'm glad its there, its keeps this Auran bunch honest, they have a reason to keep improving Trainz. Its good.

One thing about RW there Screen shots always look better than Trainz ones.

But for me AI is the big thing so RW thankx to snipers comments will never get a look in.

Cheers

Lots
 
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