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TS2013 is the best Railworks yet, big improvement over TS2012:
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Since I only like switching, the AI and physics doesn't matter.
Runs a whole lot better than Trainz 12.
Harold
The worse part about Trainz is it's lack of draw distance. I started with Trainz 2009 on STEAM and is was great. Pull all the way back and spin around and nothing "popped" up or disappeared as the view was spun around. Ran the old Reading and Northern for a long time thinking that was how Trainz worked as Steam never updated.I hear with the new RW you can go up really steep grades with a very long consist, and accelerate with around 10% power. ..
The worse part about Trainz is it's lack of draw distance. I started with Trainz 2009 on STEAM and is was great. Pull all the way back and spin around and nothing "popped" up or disappeared as the view was spun around. Ran the old Reading and Northern for a long time thinking that was how Trainz worked as Steam never updated.
Got 2010 and all that disappeared with the distance limiter. Bought every version since and having a scene "pop-up" while spinning really tanks switching enjoyment. Just hoping!!
Am beta testing David Peterson's CMTM Jay Street and Trainz12 really isn't fun to play in switching mode. CMTM is a great system but Trainz really ruins it with it's stuttering and wheezing. Try to tell myself that Trainz is fun but it isn't. Having a draw distance of 2000 meters isn't very good in the year 2012. The sparkly Speedtrees really aren't very good on the eyes either.
Have at it "fanbois" but the Jet is crashing to a creaking end. But you can run it as an "App".
Will still run a virgin 2009 to remember how great the old Reading and Northern route is and think of what could have been.
Harold
Shame that this thread seems to be turning into a Trainz bashing session.
Why is pointing out a huge flaw bashing the game?Unfortunately no sim is perfect, but I think Trainz is alot better than any of them I have seen , and I tried the other 2 popular one's before I bought Trainz. Shame that this thread seems to be turning into a Trainz bashing session.
Why is pointing out a huge flaw bashing the game?
I wish Trainz "worked" for me, it has a lot of great features.
If you don't complain the game will never change, all the things that were bashed about Railworks seems to being fixed. Yeah, there was a lot of bashing on "Trainsim.com" where the Railworks fanboys don't go.
They probably can't fix the AI or the physics because the original code is screwed up.
Trainz lack of "draw distance" to me is more important than than anything else. Run a copy of virgin 2009 and see how screwed up Trainz really is in that department.
Harold
The worse part about Trainz is it's lack of draw distance. I started with Trainz 2009 on STEAM and is was great. Pull all the way back and spin around and nothing "popped" up or disappeared as the view was spun around. Ran the old Reading and Northern for a long time thinking that was how Trainz worked as Steam never updated.
Got 2010 and all that disappeared with the distance limiter. Bought every version since and having a scene "pop-up" while spinning really tanks switching enjoyment. Just hoping!!
Am beta testing David Peterson's CMTM Jay Street and Trainz12 really isn't fun to play in switching mode. CMTM is a great system but Trainz really ruins it with it's stuttering and wheezing. Try to tell myself that Trainz is fun but it isn't. Having a draw distance of 2000 meters isn't very good in the year 2012. The sparkly Speedtrees really aren't very good on the eyes either.
Have at it "fanbois" but the Jet is crashing to a creaking end. But you can run it as an "App".
Will still run a virgin 2009 to remember how great the old Reading and Northern route is and think of what could have been.
Harold
Maybe that's why you don't comprehend the subtle humor of Shemp.
The worse part about Trainz is it's lack of draw distance.
Trainz lack of "draw distance" to me is more important than than anything else.