I Finally Erased RailWorks

Hello.
I am not writting post to defend/compare one sim.over other. I spent close 1000 hours riding RW rails and maybe 100 hours riding TZ rails. New RW2013 much better and completely redesign. Two sims, ton,s of opinions. Niether TZ or RW are close to real sim. Game...,just a game.

Jack.:'(


You may be right, but there sure are a bucket load of complaints on the forums focused on RW3 from people that have been very active in that sim, about non-functioning items, poor or no AI, trains that can climb very steep grades at 10% power, power lines with the jaggies, etc..etc... Doesn't sound like something I would like to put alot of time or effort into.
 
You may be right, but there sure are a bucket load of complaints on the forums focused on RW3 from people that have been very active in that sim, about non-functioning items, poor or no AI, trains that can climb very steep grades at 10% power, power lines with the jaggies, etc..etc... Doesn't sound like something I would like to put alot of time or effort into.
Hello.
You have valid point, but You will hopefully agree none of the sims are perfect. Last TZ 12 was not perfect,but it gave sim devs new platform to work with and a lot of good new content was created on that platform. There always be users that will find issues where none exist. Same on both forums.

Thank,s for Your reply.


Jack.
 
No idea but add the fact that they use Steam as the only means of distribution, that doubles the reason to avoid Railworks, Rail Simulator 2013 or whatever it's name is this week, couldn't care less if it's any good or not.

I wouldn't put Steam on my PC if they were giving Railworks away for free, in fact they almost did last July, $4 I think.
 
No idea but add the fact that they use Steam as the only means of distribution, that doubles the reason to avoid Railworks, Rail Simulator 2013 or whatever it's name is this week, couldn't care less if it's any good or not.
You seem to know what it is called today.
 
I wouldn't put Steam on my PC if they were giving Railworks away for free, in fact they almost did last July, $4 I think.

I seriously looked at getting RS2012 awhile back. That was until I saw the only way to get it was to download it from Steam. I too would never, ever put that crap on my machine. It's bad enough we have to run stuff from various other vendors that talk to network services all the time.

What I don' want is some DRM stuff not just eating up my network bandwidth, but running in the background killing my machine's performance. The other thing too is being at the whim of the company that owns the software. What are we to do if they decide they're no long going to support this software package? After all we don't "own" the program we've paid a lot of money for, we just buy the rights to use it. If this is the case, we'll be stuck with a useful program that's made useless because of their pissing match with the developer.

John
 
The new EULA is a bit confusing but it does seem to imply if you create something in RW that uses their tools (could be a scenery object, locomotive or route) they don't want to see it in any other sim.

Personally I feel it would be almost impossible to enforce that in law - the source file for a 3D object would be in (say) 3D Canvas/Crafter and exports to each sim using its own process. Likewise none of the route building tools supplied with RW could help with Trainz or vv, the processes are almost entirely different.
 
What I don' want is some DRM stuff not just eating up my network bandwidth, but running in the background killing my machine's performance. The other thing too is being at the whim of the company that owns the software. What are we to do if they decide they're no long going to support this software package? After all we don't "own" the program we've paid a lot of money for, we just buy the rights to use it. If this is the case, we'll be stuck with a useful program that's made useless because of their pissing match with the developer.

John

Bingo, you couldn't pay me to put anything Steam on my PCs.
 
If you're looking for a simulator take a look at Run8. Only one route, graphics are adequate, and it's really designed for multi-player, but the physics are good, in multi-player you can be the dispatcher and let other people drive trains, and you can actually set up your MU connections yourself if you want. But don't plan on just jumping into a cad, pumping up the air and driving.

And for the record I own MSTS, Trainz, Railworks, and Run8 and enjoy all of them. Each has it's own strong and weak points, advantages and disadvantages. And I'd be the last to criticize anyone for not "liking" my favorite.
 
If you're looking for a simulator take a look at Run8. Only one route, graphics are adequate, and it's really designed for multi-player, but the physics are good, in multi-player you can be the dispatcher and let other people drive trains, and you can actually set up your MU connections yourself if you want. But don't plan on just jumping into a cad, pumping up the air and driving.

And for the record I own MSTS, Trainz, Railworks, and Run8 and enjoy all of them. Each has it's own strong and weak points, advantages and disadvantages. And I'd be the last to criticize anyone for not "liking" my favorite.
I agree,originally I played MS trains,then Trainz,then Railworks. Just felt Railworks was a bit more stable then TZ 2010 and easier to download extra content. Somehow kept playing...
None better or worst. You said it correctly. I read and enjoy both forums. I did multi player with Vora, but found that mp. not something that I would like to continue to do. Not sure how mp.in Run 8 works, but if it same playing model as in RW, will pass on it. I guess I am not hard core simmer.

Jack.
 
If you're looking for a simulator take a look at Run8. Only one route, graphics are adequate, and it's really designed for multi-player, but the physics are good, in multi-player you can be the dispatcher and let other people drive trains, and you can actually set up your MU connections yourself if you want. But don't plan on just jumping into a cad, pumping up the air and driving.

And for the record I own MSTS, Trainz, Railworks, and Run8 and enjoy all of them. Each has it's own strong and weak points, advantages and disadvantages. And I'd be the last to criticize anyone for not "liking" my favorite.

Friend of mine got Run 8 and was bored with it within a week. He doesn't have the hours to devote to Multiplayer, and having one scenery, no AI, and one route didn't retain his interest for very long.
 
MP in Run8 involves one person setting up a server session and inviting others to join. A train is spawned for each participant, with one other participant acting as the dispatcher. There is multi-channel "radio" communication between the players, and everything is done in realtime. There are functioning defect detectors, and sometimes you need to stop your train and "walk" back to the defective car to see if it's something you can fix.

The designers were really upfront about the fact that it's designed to be a multiplayer game, and that single-player is only for learning how to drive correctly. But from an operations perspective it's much more realistic than any of the others.

Besides, could you imagine something like Team Fortress 2 as single player?
 
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Haven't tried run8 myself since I'm more into midwest urban routes and heavy AI traffic, but from what I understand they have actual multiplayer similar to TS12. The official forum is weird because you have to register in order to see anything at all, no "teasers". But Nels added forums for it at trainsim;

http://www.trainsim.com/vbts/forumdisplay.php?114-Run8

As for railworks "multiplayer" they backed off that description and call it "relay" now - basically it's the same as if we set up a 3 hour session, Larry runs the first hour and saves the game, zips up the savegame and emails it to Moe. Moe loads Larry's savegame and runs the second hour, then saves that, zips it up and emails it to Curly, who runs the last hour to finish the session. :sleep:
 
TS2013 is the best Railworks yet, big improvement over TS2012:

2012-09-22_00001.jpg


Since I only like switching, the AI and physics doesn't matter.

Runs a whole lot better than Trainz 12.

Harold
 
That ain't saying much, a three legged turtle runs a whole lot better than Trainz 12. :hehe:
I like switching too, primarily "way freights", which were short haul trains picking up and setting out cars at various industries, crossing mainlines of the bigger railroads they were feeding whenever the dispatcher got a break in traffic to fit them in. For me half the fun is interaction with AI traffic, trying to do all the switching tasks while staying out of their way. Trainz does that very nicely, railworks can't do it at all.

http://www.trainsim.com/vbts/showthread.php?310322-What-is-RIGHT-with-Trainz
 
I like switching too, primarily "way freights", which were short haul trains picking up and setting out cars at various industries, crossing mainlines of the bigger railroads they were feeding whenever the dispatcher got a break in traffic to fit them in. For me half the fun is interaction with AI traffic, trying to do all the switching tasks while staying out of their way. Trainz does that very nicely, railworks can't do it at all.
Could never stand cab riding, AI traffic is over-rated and I can live without it for a sim that runs smooth.

Love Andre Ming's Arkansas and Ozarks in MSTS. That is really fun.

Way freights what a quaint old idea.

Harold
 
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