Almost 40gb of disk space recovered in reaction to the latest attempt at jaw-dropping, world-class technology. For three years I had been accumulating stuff from sites all over the world and "improving" on existing routes. The promise held by the product finally evaporated with the latest release. You know, it is a relief. Using two different rail programs can be confusing at times. Trainz may be more complex (partly due to legacy things) but from complexity comes opportunity to enjoy particular areas of railroading. I already have stored over 58gb of goodies from the Trainz world. If I do not find a way to catalog them some of the gems may be lost to the bottom of the pile.
I was spending lots of time "on the other side" learning signal's peculiarities and lack of coherence in the AI trains. Here, in Trainz, the learning curve is not as steep to get a reasonably working set of AI trains running around in a plausible manner. Now when you start trying other things such a rules, different company signals and maybe some "real switches" it gets complex, but fun.
So, stress is reduced by not trying to keep things straight between two different programs. I am sure that enjoyment will go up through focus on one simulator (really the only one).
I would like to publicly mention that the routes that kept me interested in Trainz came from CheckRail. Rather than the routes that lay tracks and place decorations just to get a feel for the environment, the Checkrail products go the extra mile and give you a very real graphical environment. On so many routes I have tried they are loaded with old 2004 era assets and look poor in TS2012. I could spend weeks cleaning out the old fuzzy looking stuff. But Checkrails is an out of the box experience of reality of top quality assets that are placed in a believable manner.
I was spending lots of time "on the other side" learning signal's peculiarities and lack of coherence in the AI trains. Here, in Trainz, the learning curve is not as steep to get a reasonably working set of AI trains running around in a plausible manner. Now when you start trying other things such a rules, different company signals and maybe some "real switches" it gets complex, but fun.
So, stress is reduced by not trying to keep things straight between two different programs. I am sure that enjoyment will go up through focus on one simulator (really the only one).
I would like to publicly mention that the routes that kept me interested in Trainz came from CheckRail. Rather than the routes that lay tracks and place decorations just to get a feel for the environment, the Checkrail products go the extra mile and give you a very real graphical environment. On so many routes I have tried they are loaded with old 2004 era assets and look poor in TS2012. I could spend weeks cleaning out the old fuzzy looking stuff. But Checkrails is an out of the box experience of reality of top quality assets that are placed in a believable manner.