How to un-blur a reskin?

Good morning/day/evening to all.

I've been playing about with this reskin all day, and I was wondering, is there any way I can un-blur it? The logo at the front end looks a bit blurry :(



Jack
 
It's going to depend a fair bit on the original texture size. Smaller textures files (say 128x128, or something like that) are often used to increase performance, as the larger textures take longer to load. However doing so you loose some quality. That being said, just making the texture file larger isn't going to have the correct effect either as you still only have a certain number of pixels & you computer has to makeup the rest to increase the texture size.
So sadly the only option is to increase the texture size & then re-draw the textures in that size. For something like the train pictured you can probably get away with just redoing the logo on the texture (mask over it with the purple, then put a new one on top. It's best to use a vector logo while working in photoshop (or whatever you use), as it'll stay nice and crisp regardless as to what you do with it.

peter
 
I don't really want the game to run any slower and on the route I'm building, I plan on having quite a few of these on it, so would it just be best to keep it as it is? I only have a laptop and so performance isn't great at the best of times. It doesn't look too bad, I could get used to it, I was just wondering whether there were any fixes. I drew the logo free-hand because I couldn't find one to use anywhere, so would a vector logo make it look less blurry and do you know what the implications would be on performance if I just re-did the logo?

Regards, Jack
 
I don't really want the game to run any slower and on the route I'm building, I plan on having quite a few of these on it, so would it just be best to keep it as it is? I only have a laptop and so performance isn't great at the best of times. It doesn't look too bad, I could get used to it, I was just wondering whether there were any fixes. I drew the logo free-hand because I couldn't find one to use anywhere, so would a vector logo make it look less blurry and do you know what the implications would be on performance if I just re-did the logo?

Regards, Jack

TS2010 has DXT texture compression so the load is only 25% of the original so I'd double the height and double the width of the texture file then draw on the logo. It shouldn't impart performance that much.

Cheerio John
 
TS2010 has DXT texture compression so the load is only 25% of the original so I'd double the height and double the width of the texture file then draw on the logo. It shouldn't impart performance that much.

Cheerio John

Okay, been working away like mad for the last hour and a half and it looks exactly the same :hehe: oh well! I'll keep it as it is, cheers for the help anyway! :)

Jack
 
if you find a decent non-vector version of the logo, you could re-apply it to the skin it should look better then the screenshot (provided you doubled the texture file size) and you only scale the placed logo down (find one that is to big).

bentrain14, it doesn't matter what software you use, the outcome in something like this is going to be the same.

peter
 
Considering I drew it all free-hand using a very steady hand and what seems like unlimited amounts of patience, I didn't use a logo :( I opened a new canvas at double the height and width, copied the image in, scaled it up and repainted like mad but it made the file size like 16kb (as opposed to 4kb) and took about 5 minutes to commit but with no clear changes :(

Jack
 
Looking at your screenshot the whole item looks a bit blurry, are you running at the correct resolution for your monitor? and have you got the sliders for Anisotropy set to maximum? Assuming 2010 has them, can't remember off hand.

What size image are you using? you may need to go up a size again and redo it as the pixels are kind of obvious.

If all else fails you can try using the line MipFilter=none in the texture.txt
 
Considering I drew it all free-hand using a very steady hand and what seems like unlimited amounts of patience, I didn't use a logo :( I opened a new canvas at double the height and width, copied the image in, scaled it up and repainted like mad but it made the file size like 16kb (as opposed to 4kb) and took about 5 minutes to commit but with no clear changes :(

Jack

What's the texture file size? You can push it to 2048 by 2048 but keep the ratio the same as it uses at the moment.

Cheerio John
 
Hi all. I maxed the anisotropy and texture detail settings and now have this, which I think is a substantial improvement over the original :) couldn't have done it without you all, thanks! Now to try to get the destination display to change from in driver! Cheers!



Also I've just noticed, the track in the foreground of each photo is the same and it looks so much better now the settings have been upped!

Regards, Jack
 
Back
Top