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I don't really want the game to run any slower and on the route I'm building, I plan on having quite a few of these on it, so would it just be best to keep it as it is? I only have a laptop and so performance isn't great at the best of times. It doesn't look too bad, I could get used to it, I was just wondering whether there were any fixes. I drew the logo free-hand because I couldn't find one to use anywhere, so would a vector logo make it look less blurry and do you know what the implications would be on performance if I just re-did the logo?
Regards, Jack
TS2010 has DXT texture compression so the load is only 25% of the original so I'd double the height and double the width of the texture file then draw on the logo. It shouldn't impart performance that much.
Cheerio John
Considering I drew it all free-hand using a very steady hand and what seems like unlimited amounts of patience, I didn't use a logoI opened a new canvas at double the height and width, copied the image in, scaled it up and repainted like mad but it made the file size like 16kb (as opposed to 4kb) and took about 5 minutes to commit but with no clear changes
Jack