how to stop the clock ?

gigibi01

New member
I am looking for a way to stop the clock (on demand) during driver sessions. I know QuickDrive V2 rule, but this one only allows to modify (gain or put back) the hour, or to accelerate its pace. I would also want to have the possibility to stop the clock or slow it down.
 
That may be hard to do. But if you save a session, the clocks at stations stop at 12 AM ! The clock timer at the right upper windows, continues. This was in 04 and 09, but may be different in 10..?
 
I use the Pause button when I want to stop the clock to get another cup of coffee. This stops the clock, but lets you roam around with the camera or pull up the map to see where everyone is, or read the help board to figure out what to do next.
 
You here ?
Good advice which I already use extensively. In fact, my problem is to have time enough for yard work (sorting, delivering, collecting traincars) according to CMTM2 destinations, and engine servicing, before the through trains, entering the route by the portals at scheduled hours, arrive or pass.

I like to take my time to do it, which can be rather long because I drive the trains not too fast to have time to admire the views. I HATE to be in a hurry. Some players can like a part of stress or challenge, me not: I have enough of this at work. And if I have chosen Trainz as unique game and not one of the numerous battle or race games, it is also because there is no challenge to meet, only pleasure, and thanks to CMTM2, now a real and realistic goal !

Solutions to my problem could be:
- to modify the schedule for a less busy one
- to stop the through trains at the entry of the stations I work in, building some queues (as would happen in reality)
- to put the clock back regularly when I see I will be late
The first two solutions would stay applicable anyway.

I would prefer to the third solution the possibility to stop the clock, do what I have to do, and set the clock just before the hour of the next through train entry when I am really ready. An alternative would be to have a portal with an ordered list of train entries, but triggered manually, and not by the clock.

This explains my question: how to stop the clock ?
 
is this a route youve designed yourself? maybe you could add in more lines so that when the passing trains come through you dont get in each others way?
 
Hey gigibi,

Glad to hear you are enjoying CMTM2. I have recently uploaded a session for the Downtown Traction Company that it all local switching with no trains coming from portals. I've yet to get the email from Auran that says it is ready for download.

I know exactly what you mean about wanting to take the time to enjoy the moment. Sometimes I just want to drive the trains and switch the cars with no time constraints. I've been toying with a way to trigger a portal but have not settled on anything concrete. So far a trigger activated portal makes the most sense. I was thinking a trigger near the engine house. When you were ready to trigger the Portal, just jump to an old engine that is on the track near the trigger, drive it to the trigger and back to its parking place.

Which session and route are you running. It seems the next best approach would be to change the Portal Schedule to something a bit more relaxed.

David
 
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I use the Pause button when I want to stop the clock to get another cup of coffee. This stops the clock, but lets you roam around with the camera or pull up the map to see where everyone is, or read the help board to figure out what to do next.

Hi Dap,

I was intrigued when I read your post regarding the ability to move around the scenery whilst Paused in Driver.

I’ve never been able to do this in TRS2004. The on screen controls in DCC become totally inoperative as soon as the ‘P’ key is deployed in my version, including the four Camera Mode buttons.

The closest I can achieve to a “paused” look around is by using the keyboard (above the alpha keys, not keypad) number keys 1 -4 to select the equivalent camera viewpoints. I cannot free roam to a new position using the L/R, up/down arrow keys or mouse controls.

Having said that, there is some ability to change the viewing position in that the viewpoint does show a change if the movement controls have been used whilst the screen image is frozen, but this is a "blind" operation. I cannot see where I'm moving to. And then the new viewing position only becomes visible if I hit another keyboard number key, then return to the previous to see the new fixed change in position. There is no apparent ability to do it “on the fly”.

Is there a key sequence I’m missing here, or is this perhaps a facility available only to more recent versions?

Cheers
Casper
:)
 
Dan Hat,
I wait for those trains because, in the "scenario", I have to withdraw from them blocks of cars, and add others, as occurs in reality to through trains which stop at big stations. Moreover, here, this is a division station, so most of the trains stop. Simply, if I am late in the previous yard tasks, they arrive too early for me. Evaluation of the time necessary to do the tasks between 2 through trains is not easy. For trains such as hotshots which would not stop, the trackage already allows a by-passing.

Dap,
I still stick on Huron Central. I have not finished the total assessment of your CMTM2 system (I am not retired, so it takes weeks). The first question I want to answer: does this system definitely prevent the weariness I can sometimes feel after several weeks playing with Trainz ? I think so.
Huron Central has many advantages: it combines many jobs (through train, yardmaster and local train services), is big enough (18 towns, 61 industries), has good station trackage design, has good scenery even if rather simple, and is not too demanding on video card. However I will have a look at Downtown Traction Company.
I really think that your CMTM2 is a REVOLUTION... at least for me. The standard waybill system of Trainz would be very good... for a truck/lorry game or for children ! Not for trains ! As many things, it can still be improved (and there is a dedicated forum for its critics http://forum.gaurc.us/), but as it is, it is already a marvellous rule. It takes totally after waybill systems described in books such as "how to operate your model railroad", "operation handbook for model railroads", "Model Railroading with John Allen" and "The V&O Story by W. Allen McClelland". And the feat is to have imbedded it directly in Trainz !
 
Casper,
Maybe it is time to upgrade. 2010 is soooo much better than 2004. Many more goodies that make it much more enjoyable.

gigibi,
The standard waybill system of Trainz would be very good... for a truck/lorry game or for children ! Not for trains !

I love your comparison. The best I have heard. Railroads do not run hither & yon at the beck and call of an industry like trucking companies do. The Trainz Waybill system may be a good game gimmick, but it sure misses the mark when it comes to simulating the operations of most railroads.

David
 
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