Dan Hat,
I wait for those trains because, in the "scenario", I have to withdraw from them blocks of cars, and add others, as occurs in reality to through trains which stop at big stations. Moreover, here, this is a division station, so most of the trains stop. Simply, if I am late in the previous yard tasks, they arrive too early for me. Evaluation of the time necessary to do the tasks between 2 through trains is not easy. For trains such as hotshots which would not stop, the trackage already allows a by-passing.
Dap,
I still stick on Huron Central. I have not finished the total assessment of your CMTM2 system (I am not retired, so it takes weeks). The first question I want to answer: does this system definitely prevent the weariness I can sometimes feel after several weeks playing with Trainz ? I think so.
Huron Central has many advantages: it combines many jobs (through train, yardmaster and local train services), is big enough (18 towns, 61 industries), has good station trackage design, has good scenery even if rather simple, and is not too demanding on video card. However I will have a look at Downtown Traction Company.
I really think that your CMTM2 is a REVOLUTION... at least for me. The standard waybill system of Trainz would be very good... for a truck/lorry game or for children ! Not for trains ! As many things, it can still be improved (and there is a dedicated forum for its critics
http://forum.gaurc.us/), but as it is, it is already a marvellous rule. It takes totally after waybill systems described in books such as "how to operate your model railroad", "operation handbook for model railroads", "Model Railroading with John Allen" and "The V&O Story by W. Allen McClelland". And the feat is to have imbedded it directly in Trainz !