How to remove -3:11061 passengers from a route

After uploading the Porthmadog-Blaenau Ffestiniog Route, I initially found a few problems around the stations, i.e. trains not stopping at requested points or not even stopping at all. So I left the stations as they were, but lifted the track and inserted invisible 100m stations instead which then allowed me to better modify passengers and platform info. I also ran the "CL ALCO 1272 Ex" with 6 animated carriages x "CL NG24 Coach 10". At either extremity of the narrow gauge track I installed a Portal Basic and pre-programmed these to produce trains to run every 7 minutes. To maintain better running time, I increased the number of signals throughout the layout, so each train will now move much more quickly after loading passengers. I liked the helicopter path, so with a few trackmarks placed at strategic points and editing it into Drivers Session, I can now move from train to train to helicopter at a click of the mouse. I love this layout - it's got heaps of potential,... so when I get some free time I may see about increasing the scenery and density around the desolate plains area. It's even got the potential to extend the standard gauge lines to include a few BR trains running to several more stations. In the meantime, I modified the BR track with "Run-around" features, so it maintains continuous running. Cheers,

Roy3b3
 
Glad you're enjoying the Ffestiniog rework Rob3B3, there may be a number of reasons for the station problems, maybe faulty station assets themselves which is a general Trainz problem.

This is a stop gap until Clam1952 finishes his version which includes the WHL to Caernarvon section also, we only have a short stretch of this line built.
 
There are known issues involving AI at various stations, which I have notified N3V about (along with another user) and are now awaiting a patch.

Shane
 
Well for you and any others that have -3:11061 as a built in it's even more difficult but it can be done, you'll need to change the obsolete table then run every .TEXTURE through PEV's program to split them up before committing the asset, that will solve the errors. remember to delete the .TEXTURES before committing or the error will remain. It will only become error free once you get this bit right and don't miss any files.
I've managed to make some progress in that -3:11061 is now error free and I have disabled it.

Then I had to modify the AJS invisible stations as they were referencing -3:11060 but could not find them - this is now fixed and those stations work.

However Arley Vale still wants to reference -3:11061 in it's config, but I don't know why as none of the VSR stations or AJS stations are referencing -3:11061, they all look for -3:11060. There are no consists on the route so that can't be the cause. Anyone know why it is still being stubborn (well at least I've made some progress).
 
Seems like you're getting there, well done for persevering with this, I realise from experience what a slog it is!

I think I had the same issue once I'd finished altering the stations, I saved as again renaming the route and session and that seemed to sort it out.
 
Still not working.

I've now discovered to my horror that it was not just the AJS stations that were referencing -3:11060, but every single asset and industry that requires it, so now they're all showing as having missing dependencies. :eek:
 
EDIT- I get what you're on about now, I see from one of your posts on the last page you disabled 11061. Once you have made the changes mentioned it needs to be in use again so that your other routes are unaffected.

Only the routes you release are the ones that need 11060.

The process is turning out to be very different if that kuid is built in, I think you'll need to write a separate tutorial once we get this nailed!
 
Last edited:
-3:11061 as a built-in asset

I have finally solved the problem and an updated version of my route is now on the DLS that doesn't use -3:11061.

Here is a guide on how to eliminate the asset if you have it built in (hopefully I have remembered this correctly):
  1. Open up CMP and locate the asset -3:11061
  2. Open in explorer and delete the reference to -3:11060 in the obsolete table.
  3. Commit the asset (this will show up a number of errors)
  4. Make sure you have the Images2TGA program installed then then right click and open with... Images2TGA. This will separate the .TEXTURE files into .txt and .tga files.
  5. Delete all remaining .TEXTURE files.
  6. Commit asset and disable it
  7. Look in the dependencies for your route and any assets that reference -3:11060 will say that it is 'unknown location' despite being installed (ignore rolling stock). Open assets up in CCP and refresh all the boxes that say -3:11060 so they say 'passengers'.
  8. Commit assets
  9. Open route and delete missing dependencies
  10. You then need to select every station one by one- open options by clicking ? Passengers may not have necessarily disappeared from station.
    • if it is an AJS station click the Platform 1 tab, change the Initial count from 10 to 5. Close the window and you will see the passengers will immediately re-appear. What this does is reset the station to look for the passenger asset listed in it's config. You can then repeat the process and change your initial passengers back to 10 or whatever you had them set at.
    • if it is a simpler scripted station click ? and a box will appear allowing you to reset the Initial number of passengers as above.
  11. Repeat this process with every station on the route.
  12. If you have used the instant load command with any rolling stock then you need to delete that rolling stock in surveyor and replace it, making sure that any associated couple to commands that are affected are changed to suit the new vehicle number.
  13. Then save your route and session as- which is a safety measure in case anything goes wrong, you still have the original. This allows you to compare if this process has been successful for you, as you will see one route with and one without the passengers.
  14. Re-enable the passenger asset <kuid:-3:11061>. Double check to make sure the obsolete-table is blank in the config first though. You may want to do this otherwise other routes you have been using may be looking for that missing asset.
  15. Finally run an extended database repair as that will fix any other items that are looking for -3:11060
Important note: You may need to repeat steps 6 onwards again if it doesn't work.

As said this asset if proving extremely difficult and may require different steps on other installations, depending on how -3:11061 has manifested itself into the game.

Hope this helps.
 
Last edited:
The easiest solution to this of course would be for N3V to release the asset as an update that we could all download.
 
The easiest solution to this of course would be for N3V to release the asset as an update that we could all download.

I agree. Maybe I'll wait for that instead of dorking my files anymore. I'm too tired of doing that now.

John
 
Hi all
This is a known issue, and we are looking into ways of solving this missing asset for people without these particular DLC's. However, at this time, we do not have an ETA on this being fixed.

Regards
 
Zec - I know this might sound rude therefore my apologies, but to put it very simply and bluntly, how much effort or time does it take to add <kuid-3:11061> as an update to the dls?
 
Having finally found this thread again, here is how to create your own -3:11061

Clone -3:11060.
Create a new folder on your desktop.
Open your cloned 11060 for edit.
Copy the contents of the folder to the new folder on the desktop. This is important, if you try to edit in the edit folder CM won't let you install it and gives a wrong kuid error.
Delete the clone you have just made in CM.
Edit the config file in the New folder, delete the obsolete table and change the kuid to -3:11061 and save.
Drag the New folder into the Content manager main window, or use File > Import new content.
Asset should commit.
You will then hopefully have a copy of 11061 and 11060 which should cover all eventualities until N3V get round to sorting this out.
 
This seems to strengthen a point I've made previously - if you're creating multiplayer routes/sessions, don't have any payware DLC content installed on that version.

Another warning - following the above proceedure will cause the asset to become locally modified, and will prevent the use of any multiplayer sessions that use it.

Shane

EDIT: For some reason, my version has decided to do a DB repair on startup - it shut down normally, and the only change made was following Malc's instructions.
 
Last edited:
Back
Top