The first attempt might be to look in the CM under right click 'View Mesh Technical Details'. And there look for the number of Textures and their size. The more textures are involved the more it indicates a lesser performance.
For reasons I do not understand this function does not work in all my CM, it is almost always greyed out and if not it shows everything at zero. A question to Auran results in a clear answer, none!
But be aware, that one material can include several bitmaps (diffuse map, normals map, specular map, etc.). So if you want to investigate more precise you have to open it for editing (always close with 'Revert to Original'). There you can look with a viewer like XnShell quite fast what is inside the bitmaps. If you have several bitmaps of equal content but very different color ranges, you can assume, that they are different maps of one material. If all bitmaps differ already by their content, than you might have a performance unfriendly asset.
Mick!
For reasons I do not understand this function does not work in all my CM, it is almost always greyed out and if not it shows everything at zero. A question to Auran results in a clear answer, none!
But be aware, that one material can include several bitmaps (diffuse map, normals map, specular map, etc.). So if you want to investigate more precise you have to open it for editing (always close with 'Revert to Original'). There you can look with a viewer like XnShell quite fast what is inside the bitmaps. If you have several bitmaps of equal content but very different color ranges, you can assume, that they are different maps of one material. If all bitmaps differ already by their content, than you might have a performance unfriendly asset.
Mick!