AdvancedApproach
Well-known member
How can I get this track to look like normal?
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I tried that and it did not work.You need to raise the track up about .20 m if not a bit more to create the ballast profile for the track.
Don't smooth the terrain under the track and use the topology tools to do that instead. If it still doesn't look right, raise the track more, or use an embankment under the tracks such as those that begin with j_. There are some built-in/DLC and also on the DLS.I tried that and it did not work.
I decided to swap out the tracks with another asset. So now I'm using the US Mainline (2m) tracks instead.Don't smooth the terrain under the track and use the topology tools to do that instead. If it still doesn't look right, raise the track more, or use an embankment under the tracks such as those that begin with j_. There are some built-in/DLC and also on the DLS.
That track is really, really old. It may cause performance issues with TRS19 due to how it's created.I decided to swap out the tracks with another asset. So now I'm using the US Mainline (2m) tracks instead.
I don't have TRS2019. You probably meant TRS2022. Frankly, you could make that argument with just about all of the tracks not made by Jointed Rail. They're all old and could probably contribute to performance issues. These tracks are included on my original version of the route and haven't caused any performance issues that I can deem as substantial instead of merely negligible. The CPU and GPU are going to be my biggest task for improving performance.That track is really, really old. It may cause performance issues with TRS19 due to how it's created.
Back in the day, meaning TRS2004 - TRS2010, it was great-looking and many of us used that track on our routes.
TRS19/TRS22, both would face issues with this track. It's how the track is made that can cause problems and is quite CPU heavy. You may not see the effects because your route is quite small compared to many other monsters out there.I don't have TRS2019. You probably meant TRS2022. Frankly, you could make that argument with just about all of the tracks not made by Jointed Rail. They're all old and could probably contribute to performance issues. These tracks are included on my original version of the route and haven't caused any performance issues that I can deem as substantial instead of merely negligible. The CPU and GPU are going to be my biggest task for improving performance.
When I was using the route last year my CPU didn't have much stress put on it. My GPU would certainly take a hit given how insufficient it is but then again anything that uses a lot of resources would make my graphics card suffer. To be honest, I can deal with it compared to the tacky appearance of that other railroad track previously used. The other tracks are just fine when used on level tracks or routes where no tunnels are involved. That's why I prefer these tracks over Jointed Rail for my mountain routes.TRS19/TRS22, both would face issues with this track. It's how the track is made that can cause problems and is quite CPU heavy. You may not see the effects because your route is quite small compared to many other monsters out there.