How to build a drivable car missing dependency

Have a look at zFire engine by tafweb, kuid 1942:6. It hasn't got that kuid though but might have an alternative.
 
You can make any asset (static, trackside, commodity ... etc ...) drivable, using cyberstorms drivable superadaptor, and putting the desired kuid into the aliased config file line.
 
You can make any asset (static, trackside, commodity ... etc ...) drivable, using cyberstorms drivable superadaptor, and putting the desired kuid into the aliased config file line.

Maybe I'm reading too much into the TrainvDev article, or maybe I'm just hopeful, but it would appear to me that the "drivable car" as described goes beyond the functionality of the driveable superadaptor.

Best to read the Wiki article yourself and make your own judgement !


...it is missing a dependency - KUID 30501:17683, and it's not on the DLS and I think that WindWalkr forgot to add the download link for the missing dependency...

I suspect that you are correct and that the link has been missed.
 
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