Many thanks John.
Obviously, I can drive my train, right?
Yes. There are two driving modes. DCC mode is relatively simple and very similar to a model railway controller. CAB mode attempts to be as realistic as possible and is therefore considerably more challenging, especially with steam locomotives.
The composition of my railway and my landscape is easy.
The concept is easy but I would suggest that actually doing it isn't! You use an option within Trainz called Surveyor, which is excellent and makes things as simple as possible, but even so it still takes a lot of time, effort, skill and testing to get a realistic layout perfect.
I want to mean: I must combine the various kind of landscape
or the game, in some moment, give me automatically the pieces
to complete the landscape.
The ground height for a model of a real world railway can be established automatically from satellite DEM data (additional software is required, I'm not sure if that is free or payware). For fictional railways you have to do this yourself.
Then you need to add the ground textures (the colouring), the track, all the trackside items (signals, speed limit signs, stations, industries, etc) and other scenery items (buidings, trees, etc). None of this can be automated as far as I know although I suppose in theory someone could in the future write a program to do so.
Someone can put here some pictures of railways and landscapes built manually?
Try the Razorback Railway slide show program. You can download it free of charge from here
http://www.johncletheroe.org/rbrslide You can run this slide show program without needing to have Trainz.
In this game there is also a manager role?
No, not really. However, you can make trains run automatically, including operations such as loading and unloading products at industries and passengers at stations. These are called AI (artificial intelligence) trains. You can also set the junction directions.
Which are exactly the routes?
This is a list of the built-in routes in the English edition of TRS2006. Other editions and versions of Trainz may well differ.
British Midlands
City and Country USA
Modula City Demo (trams in a futuristic city)
Electric Commuter
Glasgow to Falkirk (Scotland)
Hawes Junction (Yorkshire, England)
Highland Valley (fictional, Canada)
Iberia Interior (Spain)
Industrial Wasteland (fictional, plenty of industries)
MagLev (a fictional magnetic levitation train route)
Marias Pass Approach (Montana, USA)
Monorail (similar to Walt Disney World)
Northbay County (fictional narrow guage mining and logging)
Outback Australia
Dresden-Nuernberg (Germany)
Queensland (Australia)
Razorback Classic (fictional, Australia, large route)
Robe River Iron (Australia)
Rosworth Vale (northern England)
Black Forest (Germany)
Tidewater (fictional, USA, New England I think)
Toronto 1954 (Ontario, Canada)
Wadabavale (Australia)
Winter in the Alps (Austria/Switzerland)
These routes vary considerably in size, complexity and quality, although the last factor is obviously largely a matter of opinion.
There are hundreds, probably thousands, of additional routes available on DLS and the Trainz fansites.
John