How many base boards.

hotgrove

Active member
Still trying to get to grips with Trainz.

How many base boards are recommended for a realistic simulation and what is the average number among users.

Is it the more base boards the less performance.

How many do you use......cheers.
 
There are routes with 1 baseboard and there are routes with 150 baseboards. It all depends on what route you are building. It also depends on what your computer specs are. I have a high end computer so I could make a very large route vs my dad's computer where I must stick to creating small routes. Hope this helps.

Matt
 
How many base boards are recommended for a realistic simulation

Well, first of all, it depends upon the simulation. My first two routes, both in progress, are of complete shortline railroads ahd short lengths of their mainline connections. One has six boards, and one has three. The reasons for those numbers is that on the first, five weren't enough, and seven were too many, and on the second, four were too many, and two weren't enough.

Now, the way I decided that the one needed six, instead of seven or five, and the other three, instead of two or four, was that I approached the question like the producer of a play and first decided what kind of simulation I wanted to make, and next decided what I wanted to include by way of visual interest. Then I outlined the backstory (Every "real railroad" exists to satisfy a particular transportation purpose, and it's considerably easier to create a simulation that looks like a "real railroad" if one determines what the transportation purpose is before laying track.), which fleshed out some more details. When these decisions were made, the number of boards needed became instantly obvious.

Is it the more base boards the less performance.

While it is true that a route with two identical baseboards will impose more of a performance drag on the machine than a route with only a single baseboard, the answer to this question also depends upon a number of factors, and does not always hold true. Consider for a moment a route with two boards, one urban with a lot of buildings, tracks and other detail, and the other rural, with few buildings and little track. Depending upon exactly what's on the boards, it might well be that adding another board of urban content would put as much of a drag on the route as adding several boards like the existing one of rural content.

Since you're still trying to get to grips with Trainz, I'd suggest you spend time running all of the sessions of all of the routes that come built in. As you're doing this, I'd also suggest keeping a journal or log, in which you would note every aspect of each session and route that you like, and those that you don't.

Then, before you start trying to build routes, spend time experimenting with the various tools you'll be using, the landscape tools, &c. Study the various built in content in the game. This is important, because things are not always named in what seems to be a coherent manner, and the image you see in surveyor is not always representative of what something will look like installed on a route. When you know how to use the tools to achieve what you want, then is the time to think about building routes.

ns
 
To empasize the correctness of the above advice, allow me to recommend that you DL and run a couple routes. The first I would highly recommend is SlugSmasher's Clear Lake Route. Its only one base-board, and I promise it will take you quite a while to see it all. Then try Philskene's PortOgden and Northern route and sessions. Its a very large route, spread out over many baseboards, with countless operational opportunities. There are many other excellant routes that will also get you going in Trainz. I just happen to have lots of time in these two routes and know they will blow you away.

The quality of a route simply is not measured in the number of baseboards. The impact of the number of baseboards is more the quality of the 'puter you're running on than anything else, but the hit from adding many baseboards is not that big of a deal. If you're 'puter will handle one base-boards just fine, it will also handle 100 baseboards just fine. It all strictly depends on what you want to do, and how you do it.
 
My DEM has @ 10,000 baseboards, but I really should break up the route into several smaller more managable separate routes. Either that, or eliminate some of the unnecessary baseboards that are over 2 baseboards away from any tracks...but I can't bear to part withsome of the land...as free roaming there, it is like taking a roadtrip to the rural areas around Altoona-Johnstown-Phillipsburg...etc...
 
It really depends what effect you are trying to achieve. If you're trying to emulate a model railway, which frankly Trainz outgrew several years ago, then two or three total would do.

However if you're modelling a prototype route using accurate DEM with enhanced draw distance and a wish to see distant mountains then you may want to go 3 or 4 km either side of the track over a 100 km length of railway (6 or 7 boards - or sections, as the prototype route builders prefer to call them). It also depends how much time you have to build a route - the wider you go from the track, the longer it takes to place scenery and terrain texture, but there are shortcuts for generic background scenery and IMHO the extra time and Mb footprint is well worth it!
 
I agree with Vern about the extra side boards, as when you think that 2009/10 has a view of 5KMs either side of the track, it would look silly seeing the "End of the World"
 
Back
Top