Nicholman15
New member
I've seen plenty of people using models of abandoned steam locomotives that functionally act as freight cars. Does anyone know how to create these? Thanks!
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By "create" do you mean from scratch using Blender or other 3D modelling software? Or do you mean clone an existing working steam loco and remove its steam production, coal and water consumption, and ability to move under its own power?Does anyone know how to create these?
I mean to clone an existing one. I'm looking to create a sort of "forgotten park display" engine for a route I'm working on.By "create" do you mean from scratch using Blender or other 3D modelling software? Or do you mean clone an existing working steam loco and remove its steam production, coal and water consumption, and ability to move under its own power?
I have converted a working steam loco into a static rolling stock object with no steam or ability to move by itself.
... with additional tags not shown abovekind "traincar"
trainz-build 3.7
engine 1
enginespec <kuid2:126323:51253:1>
enginesound <kuid:126323:53253>
hornsound <kuid:126323:54253>
interior kuid:523:55540>
script "steamloco_acs"
class "Steamloco"
I deleted the enginesound, hornsound, script and class tags. I also deleted all the smoke container tags (not shown in examples above - there 10 of them labeled smoke0 .. smoke9)kind "traincar"
trainz-build 3.7
engine 0
enginespec kuid2:126323:51253:1>
interior <kuid:523:55540>
Thank you so much!!! That's precisely what I was after. I don't plan to upload it at this time, because the route it's for has so many assets from so many different places I wouldn't know where to begin when trying to list dependencies.What I did was clone the loco and edit its config.txt file to remove all tags related to running a powered steam locomotive.
What you will have to edit can vary between different locos.
In my case, the original Loco config.txt file.
... with additional tags not shown above
The edited dead loco config.txt file
I deleted the enginesound, hornsound, script and class tags. I also deleted all the smoke container tags (not shown in examples above - there 10 of them labeled smoke0 .. smoke9)
I edited the engine tag to change its value from 1 to 0.
I kept the enginespec tag even though it would no longer have an effect.
If you are going to upload this loco to the DLS then you will need the permission of the original creator. Even though you have not altered anything in the loco itself, such as its mesh files and textures.
I will try that, thank you!While you are at it, since you want an "abandoned" look, you might try adding rust, dirt, and other weathering to the "skin" files (JPG, BMP, TGA, whatever).
Bill
Yes! Precisely, although still on its wheels
Remove the bogies container and the reference to the bogies from the kuid-table.Yes! Precisely, although still on its wheels
I stripped the config of everything "locomotive related" and changed it to Kind: SceneryYes! Precisely, although still on its wheels
I did the same for an old saddle tank locomotive and the bogies, and then placed on top of a short piece of track to represent a stuffed loco in a park.I stripped the config of everything "locomotive related" and changed it to Kind: Scenery
light 1
description "Clone for personal use."
obsolete-table
{
}
mesh-table
{
default
{
auto-create 1
mesh "b282std_shay_body/b282std_shay_body.im"
}
}
trainz-build 2.9
category-region "TO"
username "McCabe Shay #7"
kind "scenery"
kuid <kuid:133444:107744>
kuid-table
{
}
Same with the bogies
In my case I wanted the locos to be capable of being "dead attached" so that they can still be shunted around a loco depot and service facility. Removing everything loco or rolling stock related would have prevented that.I stripped the config of everything "locomotive related" and changed it to Kind: Scenery