Help with Surveyor.

Heres a pic of the line in full working order. Im currentley using four Diesal shunters on the line two blue [FONT=Arial,Helvetica,Geneva,Swiss,SunSans-Regular]02 Class 0-4-0 one green [/FONT][FONT=Arial,Helvetica,Geneva,Swiss,SunSans-Regular]04 Class 0-6-0 and one red [/FONT][FONT=Arial,Helvetica,Geneva,Swiss,SunSans-Regular]04 Class 0-6-0 diesel tram version. The 02s I use for the main shunting and the 04s for taking the loads to and from the other goods yard at Acrington.[/FONT]

http://i121.photobucket.com/albums/o215/headshot320/Diesalshunters.jpg

Id like to say a big thank you to Paul Hobbs for creating the [FONT=Arial,Helvetica,Geneva,Swiss,SunSans-Regular]02 Class 0-4-0 Diesel in BR Blue and BR Green livery and his [/FONT][FONT=Arial,Helvetica,Geneva,Swiss,SunSans-Regular]04 Class 0-6-0 diesel tram version which are all featured in the Haddington yard. These are all supurb models and I highly recomend you download them. They can all be found here http://www.44090digitalmodels.de/

A big thanks to OB1 for the Class 153 in Arriva liveries a superb model and a fantastic addition to any North Wales line. The link I have for Ob1s download page is broken if anyone has the link to the page please post it here.

Id also like to thank the creator of the class 66 ews engine this is a superb model as well and can be found on the DlS.[/FONT]
 
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The displacement tool you mentioned, knight42,is that the height up and down control in the topology menu?

The displacement tool is in the advanced section of the topology flyout. For 2004 there is only three or four choices such as valley, volcano and cliff. Not much choice really but I've seen where someone is making displacement maps and placing them on the DLS.
 
In TRS2006 you can also add your own displacement maps, in the World\custom\displacements folder I think, I don't know if 2004 is the same. They need to be square, and a multiple of 512 pixels.
 
You could add your own displacement maps from the early beginnings of Trainz. A tool called TrainSim TerraServer had support for it in 2002. However, due to the greyscale nature of such a displacement map with only 256 different height values, this approach is fairly limited for mountainous terrain. BTW, HOG always had the same problem, unless you were using xyz data and the "piglet" or other means to utilise HOG's private 24bit format.

geophil
 
You"re using the Auran built in track.My own experience was that I was using Auran track when I first started building my own route which rapidly expanded into a system.By the time I had found a type of track I liked it was a huge job to replace all of my Auran track but the improvement in appearance was immense.If you type the User Name "delsoft" into DLS and have a look at his Track.;)
 
The choice of track is very subjective. I have some downloaded track I wouldn't be without, but most of my work is still with the US Wood and Concrete rails. They're good looking and don't hiurt ther frame rate too much.
Here's a useful tip: when you add plants, they grow mostly in the valleys and crevices where water collects. This is more noticable in the deserts, but even places that get rain have heavier growth in the low spots, and thinner tree cover on the crests.
Also, one item placed on the route several times takes less processing than several items placed once. You've done a good job keeping a clean minimal detailing on the layout. This will make the whole route run faster, particularly as you move up into longer routes.
Keep up the good work. You're making good progress.

:cool: Claude
 
Well im going to get going again. Thanks for all the help and support you've all given me over the past few day's. I'll keep posting pictures of the line as it expands.
 
hi, i find the most important part to track laying is to use the straighten track tool in surveyor, (adanced section of the track tab), straighten track on the forward side of a junction, also in this advanced section, you can set the height of the splines to get the track level and also set gradients, once heights and gradients have been set use the smooth button to raise the terrain to your track.

with the terrain if you want to create hills and slopes a good 'cheat' i like is to lay stretches of track a couple of baseboard squares apart, set the heights of the splines then smooth, once youve formed your hill just delete the track, may still need smoothing a bit in topography but saved a lot of work

Gav
 
The best way to make realistic terrain is using external geo data, a so-called DEM (Digital Elevation Model). There is nothing more realistic than Mother Nature herself. There a a small number of tools available which transfer the data in the DEM to a Trainz route. Apart from a procedure involving an intermediate height map, these tools bypass Surveyor.

You can add topographic maps to locate railways, roads and watercourses if you want to build a prototypical route.

geophil

Hi Geophil

How exactly do you do this? I would like to find some way of implementing this so that doing the landscape for a certain route I am making (location, name, size, and whether it is real or not are all classified;) ) will be a lot less of a pain.

WileeCoyote
 
Hi Geophil

How exactly do you do this? I would like to find some way of implementing this so that doing the landscape for a certain route I am making (location, name, size, and whether it is real or not are all classified;) ) will be a lot less of a pain.

WileeCoyote


click on the link in his signature, the prgram is called transdem, i have it and think its worth the money if you want to create prototypical routes

Gav
 
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