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Let me show what the problem is:
Image #1 one of Bendorsey's coal mines worked on by MSGSAPPER. The track is, what I call, 'connected' to the mine. The tracks are placed on the route at the same time as the mine. Any car on a train has to be stopped underneath the tipple to be loaded:
>snip<
In this case, individual interactive tracks have to be placed beneath the mine. This consumes time that I'd rather use to do other things.
Now that I've posted these pictures, I hope that this clears up what I'm trying to say with my posts on this thread.
How would I modify Bendorsey's mine to get it to my requirements? How difficult is it? Actually, I've never thought about modifying it.Second, if you like Ben's mine, ask Ben (he's a hell of a nice guy) to mod it so that it can be flood loaded or find another mine/loader that flood loads, see how it works, and mod Ben's mine yourself to work how you want it. Then upload it back to the DLS for everyone else to use. Ben has been real good about giving permission for that sort of thing.
How would I modify Bendorsey's mine to get it to my requirements? How difficult is it? Actually, I've never thought about modifying it.
Why the worry about a VMD logo?
The only posible problem I can think of is that you want you route to be available to users who don't have TS12.
I want the routes to be available for people who do not have Trainz 12. With that coal mine being only on Trainz 12, and not on the Download Station, I'm concerned that the coal mine was made specifically made for Trainz 12, .
No, that's not actually true.I think this is right but if you build the route in TS12 & upload it can only be downloaded by people with TS12 not an earlier version due to the Build number.If it's built in an earlier version ts4-ts6 for example it can be downloaded by anyone with the same or higher version