I have successfully converted the Frisco #1522 4-8-2 Mountain locomotive to TR2010 and it runs very well on my simulator. This engine was used as the source for the FEC #813 4-8-2 Mountain locomotive which I have also converted. It also runs very well on my simulator however when I attempt to convert the bogeys for the 813 engine and tender using the PEV tools and editing the config file I end up with bogeys that will not animate, and the engine rods are broken how they attach.
Here is the original config file for the main bogey for the 813. The package does not contain a .PM mesh so I copied the .IM file from the "Frisco" engine bogey and renamed it, but I end up with bogeys that do not animate.
kuid <kuid:104181:50002>
kind "bogey"
alias <kuid:79097:50002>
obsolete-table
{
}
description "FEC #813 main bogey"
trainz-build 1.5
category-class "ZB"
category-region-0 "US"
category-era-0 "1860s"
category-era-1 "1870s"
category-era-2 "1880s"
category-era-3 "1890s"
category-era-4 "1900s"
category-era-5 "1910s"
category-era-6 "1920s"
animdist 4.66
asset-filename "fec_813_main_bogey"
username "FEC 813 main bogey"
author "Bill Scott"
organisation
contact-email "*****************"
contact-website
license "This is a reskin of Shane (Cowboy) Permann's excellent
Frisco #1522 4-8-2 Mountain locomotive. Thank you Shane for permission to reskin and upload this rendition.
kuid-table
{
0 <kuid:79097:50002>
}
Another problem I noticed is the KUID used in the kuid-table. The working bogey kuid is <kuid2:79097:50002:1> not the one listed in the above config file.
Now I can just leave the bogeys as is and leave the warning messages about the progressive meshes not being supported, but being a pourist, I would like to fix the engine and tender the proper way and have the bogeys also error free.
What is the correct way to repair these bogeys?
My current thinking is to preserve the .BMP files from the 813, and then replace the entire package with those from the Frisco, then overwrite the .BMP files, make a few file name edits in the config file and rename a couple of the files.
But before I keep doing the "try this, try that" approach I thought I would ask the experts.
I'm not a content creator, but I do like to fix things that are broken.
Here is the original config file for the main bogey for the 813. The package does not contain a .PM mesh so I copied the .IM file from the "Frisco" engine bogey and renamed it, but I end up with bogeys that do not animate.
kuid <kuid:104181:50002>
kind "bogey"
alias <kuid:79097:50002>
obsolete-table
{
}
description "FEC #813 main bogey"
trainz-build 1.5
category-class "ZB"
category-region-0 "US"
category-era-0 "1860s"
category-era-1 "1870s"
category-era-2 "1880s"
category-era-3 "1890s"
category-era-4 "1900s"
category-era-5 "1910s"
category-era-6 "1920s"
animdist 4.66
asset-filename "fec_813_main_bogey"
username "FEC 813 main bogey"
author "Bill Scott"
organisation
contact-email "*****************"
contact-website
license "This is a reskin of Shane (Cowboy) Permann's excellent
Frisco #1522 4-8-2 Mountain locomotive. Thank you Shane for permission to reskin and upload this rendition.
kuid-table
{
0 <kuid:79097:50002>
}
Another problem I noticed is the KUID used in the kuid-table. The working bogey kuid is <kuid2:79097:50002:1> not the one listed in the above config file.
Now I can just leave the bogeys as is and leave the warning messages about the progressive meshes not being supported, but being a pourist, I would like to fix the engine and tender the proper way and have the bogeys also error free.
What is the correct way to repair these bogeys?
My current thinking is to preserve the .BMP files from the 813, and then replace the entire package with those from the Frisco, then overwrite the .BMP files, make a few file name edits in the config file and rename a couple of the files.
But before I keep doing the "try this, try that" approach I thought I would ask the experts.
I'm not a content creator, but I do like to fix things that are broken.
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