Trainz TS2010 EE Deluxe...
I am making a Trainz system of US highways and freeways and creating my rolling stock as Prime Movers. Such as Mack Trucks and Trailers. I have my road system up and running just fine. My US Highway speed signs work great. I am now trying to make my truck wheels (bogeys) rotate. I have tried everything I can find on the forum and on the Trainz Wiki.
I can get the wheels to rotate in both Surveyor and Driver, if I put animation-loop-speed 1 in my config file, but they NEVER stop rotating, whether the truck is moving or not. When I open my wheels in CCP, they rotate just fine. In CCP, I can turn the rotation off and on with the animate switch there.
I have tried putting in anim.kin, and that does not work. The exporter defaults to the same name as the .IM file with the extension .KIN. One thread on the forum said to put in a.limfront and a.limback, and that did not work either. I have tried leaving some of these parameters out, to no avail. I am stumped...
The bones I am using are:
b.r.main
|...b.r.wheel01
|...|...wheel01
|...a.limback
|...a.limfront
|...box01
Thanks in advance for your help.
Rad
Config.txt:
kuid <kuid:540371:100013>
username "Bogey Dual Wheels"
kind "bogey"
trainz-build 2.9
animdist 2.0
category-era "1950s"
category-region "00"
license "EULA"
author "RadK"
category-class "ZB"
mesh-table
{
default
{
auto-create 1
mesh "export/BogeyDualWheels.im"
anim "export/BogeyDualWheels.kin"
}
}
kuid-table
{
}
Operating System:
Windows 7 Home Premium
System:
Processor: Intel(R) Core(TM)2 Quad CPU Q8200 @ 2.33GHz 2.34 GHz
Installed memory (RAM): 8.00 GB
System Type: 64-bit Operating System
Software:
3ds Max 2009 32 bit
Paint Shop Pro 9
I am making a Trainz system of US highways and freeways and creating my rolling stock as Prime Movers. Such as Mack Trucks and Trailers. I have my road system up and running just fine. My US Highway speed signs work great. I am now trying to make my truck wheels (bogeys) rotate. I have tried everything I can find on the forum and on the Trainz Wiki.
I can get the wheels to rotate in both Surveyor and Driver, if I put animation-loop-speed 1 in my config file, but they NEVER stop rotating, whether the truck is moving or not. When I open my wheels in CCP, they rotate just fine. In CCP, I can turn the rotation off and on with the animate switch there.
I have tried putting in anim.kin, and that does not work. The exporter defaults to the same name as the .IM file with the extension .KIN. One thread on the forum said to put in a.limfront and a.limback, and that did not work either. I have tried leaving some of these parameters out, to no avail. I am stumped...
The bones I am using are:
b.r.main
|...b.r.wheel01
|...|...wheel01
|...a.limback
|...a.limfront
|...box01
Thanks in advance for your help.
Rad
Config.txt:
kuid <kuid:540371:100013>
username "Bogey Dual Wheels"
kind "bogey"
trainz-build 2.9
animdist 2.0
category-era "1950s"
category-region "00"
license "EULA"
author "RadK"
category-class "ZB"
mesh-table
{
default
{
auto-create 1
mesh "export/BogeyDualWheels.im"
anim "export/BogeyDualWheels.kin"
}
}
kuid-table
{
}
Operating System:
Windows 7 Home Premium
System:
Processor: Intel(R) Core(TM)2 Quad CPU Q8200 @ 2.33GHz 2.34 GHz
Installed memory (RAM): 8.00 GB
System Type: 64-bit Operating System
Software:
3ds Max 2009 32 bit
Paint Shop Pro 9