Some of you may remember me - I'm working on a large fictional UK light rail route, and I pop in now and then to assure everyone it's not total vapourware. https://forums.auran.com/trainz/sho...-Light-Rail-Modern-Tramway-in-Progress/page37
I'm in a position where I'd like to release an update to the route, but I'm having some significant problems with AI trams skipping stops in the schedule - a tram will try to set off from one stop to the next, but instead of moving, it will delete the next command or commands in the schedule, one by one, until it usually stops, and will then attempt to perform the next command in the list (usually a station stop miles down the line). Although there are some patterns (often the same stops missed), this is very inconsistent behaviour with no obvious cause. I've tried drive to, navigate to and load at commands with equal levels of failure. Sometimes completely rebuilding a station has appeared to work, but I'm not even sure about that.
All of the tram stops are AJS stations / tram stops of various types (though some are under other's KUIDs). Some are using the latest script library versions, and some are unchanged since build 2.2. I can't see any pattern as to which stops get skipped. I have a large number of trams & trains running using schedules from an extensive schedule library. The issue has followed me from earlier versions of Trainz (at least since T:ane), and from an earlier PC - my new one is much more capable. I haven't managed to find anything in the log files that indicates a problem, but there's a lot going on in such a large route, and I may have missed something. I'm not aware that I've had the same issue with any other routes, but I don't spend a lot of time on other routes.
So, has anyone had similar issues, or is anyone prepared to have a look at this large unfinished layout to see if they can work out what might be going wrong? I'd really appreciate some assistance, even if only to check if the problem is reproducible.
Thanks,
Paul
I'm in a position where I'd like to release an update to the route, but I'm having some significant problems with AI trams skipping stops in the schedule - a tram will try to set off from one stop to the next, but instead of moving, it will delete the next command or commands in the schedule, one by one, until it usually stops, and will then attempt to perform the next command in the list (usually a station stop miles down the line). Although there are some patterns (often the same stops missed), this is very inconsistent behaviour with no obvious cause. I've tried drive to, navigate to and load at commands with equal levels of failure. Sometimes completely rebuilding a station has appeared to work, but I'm not even sure about that.
All of the tram stops are AJS stations / tram stops of various types (though some are under other's KUIDs). Some are using the latest script library versions, and some are unchanged since build 2.2. I can't see any pattern as to which stops get skipped. I have a large number of trams & trains running using schedules from an extensive schedule library. The issue has followed me from earlier versions of Trainz (at least since T:ane), and from an earlier PC - my new one is much more capable. I haven't managed to find anything in the log files that indicates a problem, but there's a lot going on in such a large route, and I may have missed something. I'm not aware that I've had the same issue with any other routes, but I don't spend a lot of time on other routes.
So, has anyone had similar issues, or is anyone prepared to have a look at this large unfinished layout to see if they can work out what might be going wrong? I'd really appreciate some assistance, even if only to check if the problem is reproducible.
Thanks,
Paul