Hello. I just bought trainz and Im frustrated.

Those sound like the ATLS crossings, which require setup.

There's a slave, controller, and triggers.

The slave is basically an invisible train which triggers the crossing gates. To startup the crossing gates, however, your AI or your own train needs to start the sequence. This is where the triggers come in.

To get the triggers to act with each crossing they need to be assigned a channel number and be setup. accordingly for the particular configuration. There are many ways to set these up and it depends upon the situation. I recommend opening up the original JR session for editing and check out how those crossings are configured. Take screen captures and use those for reference. The screen captures, by the way, in Trainz are sent to the Screenshots folder wherever you installed Trainz TS12 to.

On the Quick Drive versus a driving session. A Quick Drive session does not contain anything you have configured before and is just that a quick, put the loco down and drive setup. What you want to do is run your session from the Route and sessions screen.

To see who is driving what where, press the 2-key on your keyboard - the one you hit for the @ symbol. This will put you in an external view and it will show you your driver's picture. Click on his or her picture and you will see your list of drivers. Should you click on any one of them, it will bring you to his or her location. You can then take over and drive any of these other drivers just like you are riding on or driving your own train. To take over control of an AI-controlled train, stop it by clicking on the driver bar on one of the little arrows which will bring up the commands list. Then click on stop. (You probably figured that out already).

But anyway, overall you are doing great with the program. Don't get frustrated and take things in, in bits and pieces. :)

John
 
Those sound like the ATLS crossings, which require setup.

There's a slave, controller, and triggers.

The slave is basically an invisible train which triggers the crossing gates. To startup the crossing gates, however, your AI or your own train needs to start the sequence. This is where the triggers come in.

To get the triggers to act with each crossing they need to be assigned a channel number and be setup. accordingly for the particular configuration. There are many ways to set these up and it depends upon the situation. I recommend opening up the original JR session for editing and check out how those crossings are configured. Take screen captures and use those for reference. The screen captures, by the way, in Trainz are sent to the Screenshots folder wherever you installed Trainz TS12 to.

On the Quick Drive versus a driving session. A Quick Drive session does not contain anything you have configured before and is just that a quick, put the loco down and drive setup. What you want to do is run your session from the Route and sessions screen.

To see who is driving what where, press the 2-key on your keyboard - the one you hit for the @ symbol. This will put you in an external view and it will show you your driver's picture. Click on his or her picture and you will see your list of drivers. Should you click on any one of them, it will bring you to his or her location. You can then take over and drive any of these other drivers just like you are riding on or driving your own train. To take over control of an AI-controlled train, stop it by clicking on the driver bar on one of the little arrows which will bring up the commands list. Then click on stop. (You probably figured that out already).

But anyway, overall you are doing great with the program. Don't get frustrated and take things in, in bits and pieces. :)

John

Thanks guys for the info. It's so appreciated and has been very helpful. I'm pretty satisfied so far with running this route as my own railroad!!! One of the most fun parts is adding new scenery and detail to the route.

Which leads me to my next question. I'm pretty much running one session and simply saving and picking up where i left off the last time. Now here's the question; will new edits to the route show up in the session? I would guess so, but i could see that not happening, too.

Well, unfortunately, it's Monday and my trainzing will have to take a backseat to real life for a bit. I hope my question makes sense!!! Have a good one guys.
 
Thanks guys for the info. It's so appreciated and has been very helpful. I'm pretty satisfied so far with running this route as my own railroad!!! One of the most fun parts is adding new scenery and detail to the route.

Which leads me to my next question. I'm pretty much running one session and simply saving and picking up where i left off the last time. Now here's the question; will new edits to the route show up in the session? I would guess so, but i could see that not happening, too.

Well, unfortunately, it's Monday and my trainzing will have to take a backseat to real life for a bit. I hope my question makes sense!!! Have a good one guys.

Route changes won't show up in a running session, but if you were to start a new driving session the edits will show up there. There has been ongoing discussions on how to implement that kind of thing though as it would make things so much easier when building and testing as you find things as you drive along.

There are loads and loads of things you can add, which brings up another subject which I have always called too much of a good thing. You can actually have too many scenery items, which will cause the simulation to become a slideshow. If you find the game getting more and more sluggish and really stuttering more than it usually does, start removing some of the things you added. You'll find that they maybe the culprit that's causing that problem.

There's one way to find this out in Surveyor. Click somewhere on your map, and press ALT+Y at the same time. This will put you on the ground and you can walk around. If the camera moves smoothly you are all set, if there are lots of jerking motions, start pruning out stuff.

Unfortunately yes real life does get in the way when you're having fun. I'm lucky that I'm retired now. :)

John
 
Route changes won't show up in a running session, but if you were to start a new driving session the edits will show up there. There has been ongoing discussions on how to implement that kind of thing though as it would make things so much easier when building and testing as you find things as you drive along.

There are loads and loads of things you can add, which brings up another subject which I have always called too much of a good thing. You can actually have too many scenery items, which will cause the simulation to become a slideshow. If you find the game getting more and more sluggish and really stuttering more than it usually does, start removing some of the things you added. You'll find that they maybe the culprit that's causing that problem.

There's one way to find this out in Surveyor. Click somewhere on your map, and press ALT+Y at the same time. This will put you on the ground and you can walk around. If the camera moves smoothly you are all set, if there are lots of jerking motions, start pruning out stuff.

Unfortunately yes real life does get in the way when you're having fun. I'm lucky that I'm retired now. :)

John

Good info, brother. I have a pretty good gaming desktop and it seems to handle things very well, although I did turn down the distance quite a bit.

I'm thinking I'll go back to the edit route and add tons more detail and trains. Also look into the issue with the atls crossings. They have traffic stoppers so when reprogrammed (I'm assuming that's the issue) the cars should behave properly too. Luckily, I watched many atls tutorials on YouTube and it doesn't seem too difficult once you get the hang of it. But yeah, I'm going to add people and cars at the gas stations, restaurants, industries, etc. I learned its wise to save every ten minutes or so while editing and maybe turn off the traffic while creating in surveyor.

Anyone know where to find some good reliable downloads for some modern UP units? I'm looking for the Building America AC4400, I believe. If I have to pay, I guess that's fine but I hope it goes straight into the game if I throw down twenty bucks on it!!!

Another question; I bought my game off Amazon as a digital download so what happens if ever I need to uninstall the game? Repurchase?

I will say this, last night after running a triple headed UP coal train through my route and doing some yard switching and creating industries on spurs that were otherwise undefined....

I became a trainz addict!!! Model railroading??? Never again!!! Lol
 
Check on the download station, especially under davesnow and davidakridge for modern locos. I don't know if either has made a UP AC4400 for sure, but they both have produced some of the best locomotive and rolling stock out there. For high quality payware you can go to either JointedRail or RRMods. They both offer top notch payware models and a lot of great freeware too.
 
In Content Manager you can click on the top menu bar and add the Build Number column. This should show you the number for items on the DLS if you look for them with CM and also the Build numbers of your local content.. For individual items on your machine, open the Config.txt 'For Edit' and look for a 'Trainzbuild' line heading. This contains the build number.

Peter
 
In Content Manager you can click on the top menu bar and add the Build Number column. This should show you the number for items on the DLS if you look for them with CM and also the Build numbers of your local content.. For individual items on your machine, open the Config.txt 'For Edit' and look for a 'Trainzbuild' line heading. This contains the build number.

Peter
The "Trainzbuild" shows a number alright. But what we need to know is how this number correlates to the actual built or version number of the program. As it is, is confuse. Does it follows a logic? I know everybody knows, but I don't
 
The "Trainzbuild" shows a number alright. But what we need to know is how this number correlates to the actual built or version number of the program. As it is, is confuse. Does it follows a logic? I know everybody knows, but I don't

Copied from here:http://online.ts2009.com/mediaWiki/index.php/"Trainz-build"_number

'trainz-build' Trainz product for which the asset was designed
1.3 Trainz SP3
1.5 Ultimate Trainz Collection
1.6 Ultimate Trainz Collection SP1
2.0 TRS2004
2.1 TRS2004 SP1
2.2 TRS2004 SP2 - Passenger Pack
2.3 TRS2004 SP3
2.4 TRS2004 SP4
2.5 TRS2006
2.6 TRS2006 SP1
2.7 Trainz Classics 1&2
2.8 Trainz Classics 3
2.9 TS2009
3.0 TS2009 SP1
3.1 TS2009 SP2 / TS2009 SP3
3.2 TS2010 / TS2010 SP1
3.3 TS2010 SP2 / TS2010 SP3 / TS2009 SP4
3.4 TS2010 SP4
3.5 TS12
3.6 TS12 and Trainz Simulator Mac
3.7 TS12 SP1
3.8 Trainz Simulator 2 (Mac)
3.9 Trainz A New Era: Community Edition 1.0
4.0 Trainz A New Era: Community Edition 1.1
4.1 Trainz A New Era: Community Edition 1.2
4.2 Trainz A New Era
4.3 Trainz A New Era SP1

[TH="colspan: 2"]Trainz-Build version numbers and their mapping to official Trainz release versions are as follows: [/TH]
 
To sum it all up on build-numbers...

Anything lower than your current build can be installed with 99% of the assets working right off the bat and the rest needing some repairs, which are pretty easy. \

Keep in mind that the older stuff may not look as good as the newer stuff does. This is no reflection on the content creator's abilities, but more due to better modeling techniques, and many other improvement overall in the more modern versions of Trainz, though some people will argue over that! :) Even now I still use some content made for Build 1.3 because it works, and there are many, many components (dependencies) of current assets which are still used from that era.

What you can't do, though sometimes you can by jumping through hoops and spinning around in your chair until the birds begin to sing, is take a newer asset from T:ANE and down-version it to work in your version. There are things in it that were not available to the program or technology at the time that TS12 came out, and there are some things done inside the file formats that have changed. This isn't unusual with any program actually. The older versions of a program's files, like from Word for example, can be read and imported into the newer one, but you can't take a new docx version file and bring that directly into older MS Word. The same with Adobe Illustrator, and other programs.

John
 
Ok, at first I was frustrated, now I'm just flat pissed off. I downloaded the above linked payware from Joined Rail last night and all it does is show up red in surveyor without an image. Now, I'm sure it's missing dependencies and I'm not sure how to go or where to go about fixing this.

Also, I'm extremely frustrated that the payware DL files didn't have the required dependencies included. What the hell is that about?

I'm really sick of this and after I solve this issue, I'm done with downloading add-ons. It's ruining my good time.

Please help. :/
 
If you are downloading from Jointed Rail, you will sometimes find that certain dependencies are on a separate section on their site (the Dependencies section).

There is a site called Trainz Kuid Index (http://www.trainzkuidindex.com) though that can help with finding missing assets - you will need the KUID from the View Dependencies box in order to search as well as registering for an account there.

Shane
 
So, why? Why in the hell aren't the needed dependencies included with the files I purchased especially since they have them on their site already? So now I have to go to yet another site and register just to match the dependencies to the item? That's ridiculous. Absolutely stupid. After I sort this out, which I'm sure won't go smoothly I'm fing done. This is a joke. Infuriating.
 
Why? Because dependencies are independent objects that you may already have on your computer since they are constantly being used and re-used. No one wants to redownload the same objects multiple times. Only if you are starting with Trainz and don't have many objects yet will you have to download them the first time.

It can happen that a content creator might bundle unique dependencies in the same CDP file as the main object at the risk of increasing the file size and having other people complain that they already have the dependencies so why should they have to download them again.
 
Ok, at first I was frustrated, now I'm just flat pissed off. I downloaded the above linked payware from Joined Rail last night and all it does is show up red in surveyor without an image. Now, I'm sure it's missing dependencies and I'm not sure how to go or where to go about fixing this.

Also, I'm extremely frustrated that the payware DL files didn't have the required dependencies included. What the hell is that about?

I'm really sick of this and after I solve this issue, I'm done with downloading add-ons. It's ruining my good time.

Please help. :/

Most of the required dependencies for JR content are on the JR site, many in the section called....wait for it....Dependencies. Some will be in other sections of the site. A few may be on other sites, including the download station. A lot of creators use parts made by other creators in their work, aome of those stipulate that those items cannot be hosted on the DLS, some don't want their work on the DLS at all and so on. It can be annoying and frustrating, just take your time and use things like Google and as Shane suggested Trainz KUID Index. It is a very valuable site, worth the 2 minutes it takes to sign up. One good thing is that a lot of these dependencies are used in many items so once you download them the first time you will be set for the future.

Additionally, for any questions regarding JR content, they have a subforum here where you can get most questions answered. You can also email their support link. The guys over there are very helpful and usually respond fairly quickly.
 
If you are downloading from Jointed Rail, you will sometimes find that certain dependencies are on a separate section on their site (the Dependencies section).

There is a site called Trainz Kuid Index (http://www.trainzkuidindex.com) though that can help with finding missing assets - you will need the KUID from the View Dependencies box in order to search as well as registering for an account there.

Shane

Ok. I set up my account with said site. Now, if said site does what it says it does then this should solve not only this payware issue, but also many subsequent issues down the road correct?

Also...I want to know if it not only tells me what the missing dependency files are, but also brings up a link to immediately DL said dependencies?

Then, once the dependencies are DLd those items that needed them should be instantly repaired, no? If not, then what?

I'm not near my computer so I'm asking in advance so when I give this another go later, I'm prepared.
 
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