grade crossings

trainzbroken

New member
im posting it here as it never shows up in boxcar so i gave up trying

how about if the train hits a car at a grade crossing the car goes flying and depending on the car some damage to the loco like broken headlights damaged paint bent nose etc. even to the point were you have to uncouple the crippled loco and ad a new one. also how about loco breakdowns and you have to have either a freight or a another passenger loco rescue the broken train
 
Well, that is the reason that we do not have proper collision physics, people who think like you. Then when people think of people wanting better collision physics, they think of your idea of carnage and damage. There is a reason why it wasn't being accepted for the suggestion boxcar.

Okay, lets just ignore the ethical decision for this, and also the increase in ratings. A HUGE problem with this is that locos would have to be able to deform. This would mean that all older content would become obsolete, and new content would have to go through the annoyingly difficult, time consuming and tedious task of the deformation. All we need is a little better physics where the entire train doesn't derail at once, the cars and locos bounce off of each other(can be done without even modifying any of the user made locomotives, but instead the TRS program itself.) and realistic tipping over when a train takes a turn too sharply.

The suggestion of better collision physics though was hampered, and any hope of getting it was destroyed by people like you who want this simulation to be about crashing. Here is a suggestion. Go to Amazon.com, order Grand Theft Auto San Andreas for the PS, install it, and then find a Brown Streak express and go hit the town. It should provide what you want.
 
ok so how about just loco breakdowns like a mechanical failure.
now that would be neat, if you could get a mobile crain that acted like an industry which could pick up de-railed or browken down trains. and loading them on to a salvage wagon. But I supose it woudn't be posible, There's always somthing that would make It unfeasable....... Just wishing!!!
 
Having random locomotive breakdowns would be cool. I always have a recovery train on my routes, and it would be cool if there were random mechanical issues that could arise.
 
This is just like Ship Simulator,
they have damage to ships if you hit something ,but it is rated G.

JRT
 
Oh No! not this thread again.Please fellas. trainz is a model simulation game, not a bang bang bashem destruction maim gore etc etc. there are plenty of that available in store. Leave trainz alone.
baz66
 
Actually, please just give us realistic derailment physics, but we DO NOT need deformation, gore, or shown damage.

This is a simulator, and I for one would like it to be realistic on it's physics, including derailments. One of the things that would be nice is to have a realistic physics mode, where if you try to stop too fast, or something else like that, cars could derail, just like in real life. It would be useful to us people who like switching too. It would add emphasis to creating consists that have the heavier stuff in the front to prevent buckling. This is a simulator, so it should simulate physics a little more realistically.
 
Actually I have little idea as to why I am posting in this thread , but for what it is worth ;

Why ask Auran to develope such an addition when there are so many , many items they can spend their programming time on that are necessary to produce a quality sim ?

I guess I am simply not as interested in crashing into a car , truck and watching what physical damage is created to/or by either , as I am in a realistic operating and sounding train , with trees .

My thoughts --- ,DLR
 
This thing that "well it is a model /simulater not a crash up video game" is a mute point. We have deraiments all the time at our club because new modelers will not pay attention to what and where they are sticking cars of different weight and length. Some times the same thing happens in protypical operations as well.

Wrecking,derailments and crashes are very much part of protypical and modeling operations as much as everything running smoothly. Anyone who says otherwise needs to step back into reality and out of Mr Rogers perfect world. To say it would mess with making it rated higher then G is also mute. I would like to point to Thomas The Train. Wrecks and derailments happened on that show as well. So all excuses besides problems implementing it are baseless.
 
I agree with Deelee, on the fact that they have to fix alot of stuff before they even think of adding deformation, and fire and all of that other stuff that is kinda stupid in my opinion anyway. We definitely need better trees, better physics, better sound and stuff like that.
 
I agree with jadebullet, we should have more realistic physics ,but we also need to show the wear & tear of locomotives at the same time.

Just helping,:confused:
JRT
 
The problem with that though is that it would be very hard for content creators to do. The physics can be done with the game engine, but wear and tear would have to be a change to the model itself.
 
I agree with Deelee, on the fact that they have to fix alot of stuff before they even think of adding deformation, and fire and all of that other stuff that is kinda stupid in my opinion anyway. We definitely need better trees, better physics, better sound and stuff like that.
Yes I agree about the trees and all that stuff. but the physics would be a great boost to TRSX later, and no! before someone starts banging on abought We don't want crashing trainz! .......nether do I, we don't need flames liking out of the carages and twisted metal every where just realistic physics.
........and a working crain would be nice too!:o
 
One of the things that I have been dying to do for a while, is to set an AI train to derail itself on the mainline. Something minor wreck wise. And your job is to take a wreck train out on the mainline to help with getting the train back on the tracks. It would be a fun and interesting scenario.
 
One of the things that I have been dying to do for a while, is to set an AI train to derail itself on the mainline. Something minor wreck wise. And your job is to take a wreck train out on the mainline to help with getting the train back on the tracks. It would be a fun and interesting scenario.
YES.....YES.......YES! I couldent have put it better my self!
 
Ok, I've just read everyone's posts. In no way do I want one of my trains to hit a car and send it flying. At times I have a 5 and 6 year old watching. I as a father don't want them seeing something like this.I have also witnessed first hand a train vs vehicle accident. it two days to figure if there was one or two people in that car. I run trainz to relax, not to tense up anytime one of these car gets to close to a grade crossing. If you want blood and gore, than I would rather not even run TRAINZ.
Now as for derailments. Last night I was running a two unit freight, and lined up a switched wrong. The train was going 15 under the speed limit but still derailed. In no way did I want this to happen. I run my trainz to prototype rules and regs, and I do take derailments seriously.Now every peice of rolling stock has an attachment point on it. So how about having two types of cranes. One is the 200 ton like VULCAN made and the other a big telescoping model like a GOTTWALD. The hook would connect to the attach to the attatchment point, and then it could swing back onto the track. If I could figure out how to make this work I would. But I don't even know where to begin. I know that with that there would be the stupid crackpot that would take pleasure in just derailing trainz, but we have to take the good with the bad.Well those are my thoughts, I gladly welcome yours.
STAY SAFE, and RUN EIGHT
 
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