Grabbing the correct object.

Propeller

New member
I'm trying to place the 297 120ft Roundhouse and Table in my layout in Trainz 2010. As I place the 297 120ft Turntable Stub in position it doesn't seem to "snap" in. As I go back with the cursor I find it very difficult to get the stub and move it. As I try I usually grab the roundhouse section by mistake. I believe I must put a stub at each roundhouse section track. The stub is to be placed so that the red end just enters the roundtable cavity.

My question: How do I grab the stub that is positioned over another object?
 
If one object is over another (or very close) I usually temporarily assign the covering object to a new layer - and then hide that layer. This allows you to grab anything under it, move it, delete it, or whatever. Then you can unhide the layer and move the original object back to the first layer it was on.

Bill
 
If one object is over another (or very close) I usually temporarily assign the covering object to a new layer - and then hide that layer. This allows you to grab anything under it, move it, delete it, or whatever. Then you can unhide the layer and move the original object back to the first layer it was on.

I take that one step further and place all objects that overlap industry assets, platforms, etc into a permanent layer. For example, a coal loading stage over a section of track that is industry active to load coal into wagons (or loco tenders), or platform seats, shelters, etc placed on passenger active platform assets. These are cases where it is impossible to move or even select the overlapping object without disturbing the asset underneath. By using a permanent layer for these objects and then locking or temporarily hiding the main layer containing the active assets beneath, you never have the problem of trying to separate the two again.
 
Very true. But there are special instances. Say you have a covered station (I mean an overall cover like a big shell). Then, you want to put down platforms. Since they are splines, so far so good. Then you want to add lamp posts, seating, and vending machines.. Now you have a problem if all of them are in the same layer. Put the shell in a layer and hide it.

If you want to move/delete a lamp, you can easily whack a seat or vending machine and have to Control-Z it. So, while I am constructing the whole station, I may have as many as 10 or 12 layers - each with their own bits. I can turn them on/off, lock them, or hide them at will. When totally satisfied, I merge them into one layer and label it something like "Station A" (as you do).

No doubt it isn't the only technique, but one that I can work with.

Bill
 
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