So long buddy. Hope you find something else to hobby with.
Yeah, there have been a lot of content creators leaving. And there aren't many new ones joining the ranks. I actually feel one reason is the decision not to support GMax any more, because a lot of older creators used and liked GMax. And Mind-Blender is just too hard to learn, while GMax is easy and user-friendly. Another reason, not many can afford 3DS-Max.
As for me, I have a copy of 3DS-Max, and learned to use it (after many months of frustration) but have given up on it and gone back to GMax. (I never could learn how to "bake" textures which apparently is what a lot of fans like, even though, in my opinion, it turns a realistic looking asset into one that looks too dark, "computery" and cartoonish.)
Well, anyway, good luck to you and thank you for your contributions.
Cheers
Dave Snow