Good Trees for T:ANE

If Pofigs trees won't work in TANE then I'm outta here. What a rip. All my work on a future route down the drain. Phooey.��​
Yup, and it's also not as advertised in the first place.
Maybe the soup isn't eaten as hot and this will change in the actual release version, otherwise I too will be very disappointed indeed.

Happy holidays and best wishes for 2015 from cloudy Amsterdam,

Jan
 
Here's an idea. Take some of that Kickstarter money and pay pofig. I've a read couple of places he's not willing to update his content so it will work in TANE. He will if the price is right. Promise.
 
Hi All
As outlined in previous threads, we have made contact with various creators to provide assistance with creating SpeedTree V6 trees (as a note, the upgrade to V6 would have occurred eventually, and would always have required the trees to be recompiled for ST V6), or at least to recompile existing trees. This includes Pofig, as well as several other creators. As to if they wish to do this, that is up to them.

Regards
 
I take your point Zec, but for many of us the absence of the pofig trees means we don't really want to create in TANE. Now, if you could supply really good 3D flora as a replacement, it would no doubt be a different matter.....

Paul
 
The switch to exclusively speed trees has left us with very few choices for trees, with the best option removed it will be hard to create a decent route in TANE. I'm hoping that some Jankvis and others will have updated their speed trees to V6 by time of release otherwise its going to be a significant problem. Really N3V should hire a good Speedtree creator to build some good defaults for TANE, with an exception of a few fir trees the default ones in TS12 are in no shape or form acceptable. A few paid artists to build default content for TANE would be a good idea overall, so far N3V has done a awful PR job by posting screenshots with the most dated content possible that makes the sim look much worse than it actually is....
 
The switch to exclusively speed trees has left us with very few choices for trees, with the best option removed it will be hard to create a decent route in TANE. I'm hoping that some Jankvis and others will have updated their speed trees to V6 by time of release otherwise its going to be a significant problem. Really N3V should hire a good Speedtree creator to build some good defaults for TANE, with an exception of a few fir trees the default ones in TS12 are in no shape or form acceptable. A few paid artists to build default content for TANE would be a good idea overall, so far N3V has done a awful PR job by posting screenshots with the most dated content possible that makes the sim look much worse than it actually is....


AMEN, AMEN!

John
 
There is another twist to the 'NV3 are using old content' comment. T:ane actually makes old content look better and run better. I have downloaded the DHR which has had no cosmetic work since it was made in TRS2004, only enough to allow it to load to TS12 It has now been was loaded into T:ane without any o errors or warnings. Every scrap of content is TRS2004 vintage.

Especially nice are the shadows and how they conform to shade tracks and houses. Note the shadow of the billboard tree on the hut roof and the ground around the Jeep in the righthand shot.
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Peter
 
The lack of support for classic billboard trees in TANE is a major step back from the possibility of making realistic landscape. Personally, I don't know how to make classic trees to look good in TANE, and in this moment am not interested to make trees for TANE. Probably this version of Trainz is just a public Beta, well, after a thorough look into, I am very disappointed about it.
 
The lack of support for classic billboard trees in TANE is a major step back from the possibility of making realistic landscape. Personally, I don't know how to make classic trees to look good in TANE, and in this moment am not interested to make trees for TANE. Probably this version of Trainz is just a public Beta, well, after a thorough look into, I am very disappointed about it.

Easier than you think: use more than two Planes I use 4, and they are 2 sections high line up the top of the bottom section with where the trunk meets the foliage then twist the top around by 30 degrees, that looses the totally flat look from straight on views, standard exporter setting as used originally will work and you need a 32 bit alpha, 8 bit embedded doesn't seem to be working, that may change come release.



To Add progress on conversion of my TS12 trees back to normal settings to enable them to work in T:ANE



Sorry its a bit blurry seems to have lost it's sharpness in the upload.
 
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Maybe our boys from RRMods or Jointed Rail will step up to the plate and deliver something NV3 can not... quality speedtreez that will exceed our expectations and work in TANE. Looks like the future of TANE might depend on it. Yep it's a challenge. :D
 
Thank you very much for the tutorial. Maybe it will be useful for me someday.

Easier than you think: use more than two Planes I use 4, and they are 2 sections high line up the top of the bottom section with where the trunk meets the foliage then twist the top around by 30 degrees, that looses the totally flat look from straight on views, standard exporter setting as used originally will work and you need a 32 bit alpha, 8 bit embedded doesn't seem to be working, that may change come release.



To Add progress on conversion of my TS12 trees back to normal settings to enable them to work in T:ANE



Sorry its a bit blurry seems to have lost it's sharpness in the upload.
 
They look good now but I dont think directional lighting has been implemented yet, if so then thats an even bigger problem as the lighting still looks exactly like TS12. I know RailWorks has a way to make viewer facing objects without spending thousands on speed tree software.....would be nice to see something similar in trs.
 
According to the license agreement for Pofig's Trees, http://creativecommons.org/licenses/by-nc-sa/3.0/, anyone can recompile his trees, as long as they remain his intellectual property. In addition to sharing and redistributing, "Adapting (remix, transform, and build upon the material) is also permitted.

Someone who has the V6 Re compiler could update the trees to work in Tane, and then make them available on a local website. This is my interpretation of the Creative Commons licensing requirements.

Does anyone have any input?

Joe
 
They don't look good anyway. And they sure are not realistic. They don't even make good simulation. That's my opinion.
 
They don't look good anyway. And they sure are not realistic. They don't even make good simulation. That's my opinion.

You must be looking at the wrong speedtreez. The speedtreez that were included in TS2012 were horrible and a joke. Pofig's and a few others are very realistic and have been used by the best most realistic route creators in Trainz.
 
According to the license agreement for Pofig's Trees, http://creativecommons.org/licenses/by-nc-sa/3.0/, anyone can recompile his trees, as long as they remain his intellectual property. In addition to sharing and redistributing, "Adapting (remix, transform, and build upon the material) is also permitted.

Someone who has the V6 Re compiler could update the trees to work in Tane, and then make them available on a local website. This is my interpretation of the Creative Commons licensing requirements.

Does anyone have any input?

Joe



Nice idea but unless pofig agrees to provide his original meshes which is extremely unlikely and and has a heck of a lot of time spare, as pofig has produced a phenomenal amount of trees, it is probably not going to happen.

I did look at the cost of the SpeedTree modeller and compiler, it's way too expensive just for a hobby.

Creative commons, unlike open source does not say that the creator has to provide the actual source code, you are more or less restricted to only altering anything that is editable, which with SpeedTrees is reskining and playing with the config entries.

It doesn't specify compiling it actually says
  • Share — copy and redistribute the material in any medium or format
  • Adapt — remix, transform, and build upon the material

That says to me you are free to alter what is provided where you can, the source code isn't part of that package.

Creative Commons is one sort of Licence I'd avoid, it's too vague.
 
Come on you lot, your all talk-in about this as though it is the final product! and It isn't, they've released this to show you how far it has progressed in a year, I for one, never thought they would even get this far, considering the state of play.

TS12 took over two years to be any where near presentable, They knew that they desperately needed a new engine, and they hadn't a pot to tinkle in, getting TS12 out of the old engine was like getting blood from a stone.

To get trainz up and running in one year, despite the bugs, is a good sign of things to come, If you would have asked me a month a go, is it going to work I would have said "No it's dead in the water". So all I can say is hold on It's not finished yet.

I know it looks bad, for instance if you try to convert a route over from the DLS which ran on the TS12 and transfer it to T;ANE, you will wined up with about 256 errors and 4 warnings, but nearly all of these errors could be miner things like needing the version number changing. I know the trees are a lot more difficult than that, but TS10 & TS12 was just as bad, when they were released.
When TS10 came out a lot of us said "I'm sticking with TS2009, and when TS12 came out, we said "I'm sticking with TS10".
So here we go again, on the same old merry-go-round.
 
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