Yep Garry it is a texture mate but in Photoshop using the transform tool whilst holding shift to keep the texture in scale will still result in a blurred texture by the time i have scaled it down enough to look correct, I have to try a different way of mapping it all i feel so that i could also apply the same texture to a heap of different mesh's there for making one of these mesh library creations like you have Garry with your Fences and factories or Paulzmays amazing creations. One day i'll work it out mate thanks for the comments everyone.
Cheers Mick.
Mick.
Cheers Mick.

Thanks Angela this was made with Max12 so yeah still heaps to learn and way too many projects pilling up on the drawing board so to speak..lol. When i first started with Gmax i built a simple house from a excelent tut and i still have that house today but i missed quite a few steps jumping straight up to 3ds Max and half the threads here in the help section may as well be in a different language lol, But i think it helps to show pics of your work so now and then others can chime in with sum advice.In Gmax I would scale that wall in Texture Editor. It means doing them one at a time but it would only effect the horizontal plane and so increase the amount of corrugations per metre.
However, I do not know which 3D package is being used in this case. Using Scale in Gmax changes the whole image as far as I can make out, handy for the guns on my warships but it wouldn't work on a single wall.
The Provisioning Shed is a very nice model in other respects so would only improve by more corrugations. A 'Well done' is definitely deserved.
Angela
Mick.
Last edited: