I can create a herd of cows by cloning an Auran speed tree group and substituting various cow kuids for the various trees. I can change the orientation of these cows so that they don't all face the same way, using the "orientation n,n,n" line in the config file, for each cow. (The last number rotates the cow). However, I can't seem to get the individual cows in the herd to conform to a bumpy landscape, even though I set the "position n,n,n" line for each individual cow so that the third n is always 0.
When I do a similar thing but substitute one tree for a different tree, in a cloned speed tree group, I leave the speed tree custom plugin kuid that is referenced in the config file; (I take this out when making the cow herd group). The cloned speed tree group containing the substituted trees also has the third n of "position" set to 0 in all cases and this does make each tree conform to a bumpy landscape.
Can anyone tell me how to get these floating cows back to earth? Can I reference the speed tree custom plugin, for instance, even though the cows are not trees?
Any suggestions gratefully received.
When I do a similar thing but substitute one tree for a different tree, in a cloned speed tree group, I leave the speed tree custom plugin kuid that is referenced in the config file; (I take this out when making the cow herd group). The cloned speed tree group containing the substituted trees also has the third n of "position" set to 0 in all cases and this does make each tree conform to a bumpy landscape.
Can anyone tell me how to get these floating cows back to earth? Can I reference the speed tree custom plugin, for instance, even though the cows are not trees?
Any suggestions gratefully received.