Gensets anyone

I thought that this forum was to show off screenshots. Then again I didn't really expect this thread to boom like it did since GENSETS aren't well liked. I think after this though I'm gonna not show my screenshots only because there are a few individuals who just can't handle themselves. Perhaps its why i'm not that active here. I will post updates when complete:D
 
In my opinion, not showing anything until it is complete is possibly the best way, for everybody, for two reasons:

It's good for the creator because gimme-pigs don't mob the creator, and he can get more done with a better chance of finishing because he isn't being bugged and irritated to the point he's ready to throw it all out the window as far as he can. (!!)
It's good for the community because it gets a pleasant surprise when the project's released, and the community doesn't get disappointed if it is not going to be released, or becomes vaporware.

However, IMHO there is wrong with showing what you can do, even if you don't plan on releasing it. I enjoy looking at others screenshots of their work, myself, even if I personally won't be able to use whatever it is that is being shown off.
 
A completed mesh for CSX Genset 1601
1-3.png

2-1.png

3.png
 
Wow, that Genset skin, while being extremely basic (IMO. I have no clue what the real CSX Genset's look like) Looks fantastic. Shame they aren't going to be released, but thanks for giving us a really pretty picture to look at.





No sarcasm intended if it sounds that way.
 
its when i need to skin the locomotive that I become a noob all over again. I can render 3d models to a "T". I've even taken photoshop courses but still I can't produce decent skins. I'm always looking out for new learning methods on how to create them.
 
Hit "0" for render to texture. Make a shadow map the size of your texture, let that render, and then add it to your texture file. In photoshop you want to use the "multiply" blend mode, use something equivalent if you use another program.
 
Thank you for that. After reading that and watching a small tutorial on it my locomotive was successfullly baked which is nice given that I can now see a lot more details
 
Well after playing around with texture baking, and some transparency with alpha textures this is what i've come up with
rztaylorjr21225_20120110_0000.jpg

rztaylorjr21225_20120110_0001.jpg


The textures look a lot better, i think anyway. And now I have a cab with transparent windows and a mock cab for the interior. Still lots to do on it though
 
Looks great!

I hope you consider releasing these, heck I'd pay to get this. But it is your descision. No matter what, these are excellent!
 
Looks great!

I hope you consider releasing these, heck I'd pay to get this. But it is your descision. No matter what, these are excellent!

Ok so after debating with myself i've come to the conclusion that its really not fair to keep these to myself. So I will be releasing them as payware. Haven't figured out a price yet, nor where i'll host them but when they're are released I will let you guys know.
 
You have PhotoShop?

Here's how to improve the door textures.

You must have the doors on a separate layer.

On the layer with the doors, Blending Options-Drop Shadow.

Adjust settings to taste.

And you are done.
 
They look really nice but it's a shame they're not being uploaded to the DLS, but I respect your views, even though I found them incorrect.

Still, a great looking model none the less

Jamie
 
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